The first thing you need to know to really begin to harness the power of the supermatter is that Daniel Bernoulli, Blaise Pascal, and Evangelista Torricelli all lied to you, fluid dynamics only work out in the open air, once gas enters pipes everything changes. I personally think Nanotrasen lines the pipes with bluespace dust but the specifics require more access than I have. Anyways, the main thing you need to know is that once a gas enters a pipe network, it is instantly available everywhere in that network.
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Once the pump on the left is activated, gas is available at all three of the right pumps instantly. |
The gas doesn't actually flow through the pipes, it is more transported to different locations, with the pipes connecting the possible locations. This principle is very useful for our purposes as it can drastically cut down on the amount of pipes we need, and with less pipes, the coolant we use is more dense, and therefore can cool better.
We will be making an upgraded version of the round-start supermatter engine. A majority of the pipes can be removed, but aren't necessary to do so. Remove them after setup if you want it to look nice, but for the sake of time you can leave the ones that aren't shown.
The first thing we are going to do is make the outer cooling loop have one connection to the rest of the loop. Since the gas exists throughout the entire network instantaneously, it doesn't need to "flow" into the heat transfer pipes, then back out of them. Once the gas enters a pipe network with heat transfer pipes, it instantly starts to loose/gain heat. We can remove the pumps and have a layer adapter like this to allow us to put more layers onto the coolant loop, but it isn't necessary, a regular pipe there is just as fine.
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Next we are going to remove pretty much 70% of the pipes inside. They are like this to make the engine more understandable and less tangled, but for someone who is skilled they just make it more of a hassle. With the engine still off, you can unwrench these pipes, but only the ones circled "need" to be removed.
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Next we need to place some green pipes here, and cyan ones here, to connect the output of the chamber to the filter, and the output of the filter to the chamber.
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Then we just flip around the gas input like this, and of course replace the pressure pumps with volume pumps.
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With that done, we have created a much smaller and simpler supermatter engine, which works slightly better than the default, but is more compact and harder to interrupt.
With the obligatory safe supermatter setup out of the way, we can get into the fun stuff. I personally like to remove all the pipes on station at the beginning to get a clean slate. It's harder to mess up and is easier to work with. To try and make this more understandable, I've removed the actual crystal, tesla coils, and windows until we need them. The type of engine we are going to make is a filterless co2 engine with an internal radiator. In layman's terms we aren't going to use gas filters to remove our waste gas, we will be using scrubbers, and we won't be using the space loop to cool it, we will be using heat transfer pipes inside the supermatter chamber.
First lets set up the scrubbers and input vents. It is very important that all of our pipes, scrubbers, and vents have outputs and inputs that are all parallel to each other, this is needed for the internal radiator to work well.
![]() Parallel pipes |
![]() Perpendicular pipes |
Set some scrubbers up like this, the specific layers don't matter, but I like to do them on layers 2, 3, and 4.
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To place pipes under the actual supermatter crystal, all you need to do is make sure you are actually tabbed into the game window, then alt click on the supermatter.
Alt clicking opens up a new tab at your top right, allowing you to click on the tile and place things on it. Just make sure you click on the tile in this new tab, not the crystal, as you will smack it with your RPD and start the engine.
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We can then put in an unary vent on the remaining empty tile, with its output parallel to the scrubber's.
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Next we want to place the internal radiator down. Since we want as much surface area for cooling, and therefore as many heat transfer pipes inside the chamber as we can, we are going to put pipes down on multiple layers. For some reason Nanotrasen doesn't allow heat transfer pipes to be put on layers one and five, so we are stuck with just two, three, and four.
If you select the multi checkbox next to the layers, you can then select layers two, three, and four all at the same time.
Make sure these pipes are perpendicular to your scrubbers and vents. You can't place two pipes on the same layer if they are going the same way, but if they are going different directions then you can. With the correct direction of heat transfer pipe selected, you can place them on all of the tiles in the chamber, using the same "alt click" technique as earlier to place them below the crystal. We will also put down junctions and layer adapters to connect everything together.
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This next part relies on science to do their job. We want to use thermomachines to cool down our heat transfer pipes as they can do a much better job than space can. Off to the side, build as many thermomachines as you like. For this one I will have six, three on each side of the engine. For this setup you will need at least tier three, tier four is best but three should do.
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Now we need to connect the gasses. We can pipe the three red layer adapters together and pump them into the existing waste line like this.
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Then we can connect the green vent to our gas input. For this setup I will put it to the south, as with it there we can easily connect it to the orange pipe that comes from atmos, allowing us to pump in large quanities of gasses.
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Then we just need to put some connectors on the purple heat transfer pipes, this will let us pump in our secondary coolant. For this engine I will be using plasma, but a gas with a lower specific heat like freon would be better.
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We now have all the required pipes placed, but we aren't quite done. The last step is to set the correct settings on the scrubbers and vents. With the thermomachines running, and some plasma or freon in the purple heat transfer pipes, head over to the air alarm and open up the scrubbers. You will want to set all 8 of the scrubbers to the same settings, this setup will be running on CO2 and N2O, and as such we want to remove all the gasses that aren't those two. If you don't have any CO2 and N2O in the setup yet, keep nitrogen unselected so you don't make a vacuum in the chamber. When you put some CO2 and N2O in then you can select nitrogen to start removing it, as it will just dampen our power generation.
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Do not have just pure CO2 in the engine, the internal power will rise until a charge delamination starts
That part will take a long time as there isn't an easy way to give multiple scrubbers the same settings, so you will need to go and do each one manually.
Once you are done you should go to the vents menu and set the external pressure to around 1000 kpa.
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Once you have this done you are nearly there. If you haven't already, put some of the primary coolant in. For a CO2 and N2O engine, I recommend putting in two canisters of N2O, then once those two canisters are empty, connecting CO2 to the pipe from atmos and pumping that in. Then you can turn on all the scrubbers and the vent to start the system. With the scrubbers scrubbing out all the gasses but CO2 and N2O, and the CO2 being pumped in until the pressure inside is at 1000 kpa, you should end up with an engine that looks something like this.
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Like this, the engine will make about 1.7 MW, which can power a small station, but to have some real fun, and power the PTL, you can add more tesla coils with cables under them, replace the plasma with freon, add emitters, and increase the gas pressure from 1000 kpa to something like 2000 kpa.
This engine is Gabbie approved... probably. | ![]() |