Smithing is a mix of both the cargo and science department. both have access to the blacksmithing section. here we can make strong armors, swords that cut your enemy apart, axes to throw at people or gloves that make you immune to shocks! Now. Go start forging!
You have six controls:
Left Click
Right Click
Alt Left Click
Alt Right Click
Ctrl Left Click
Ctrl Right Click
left mouse icon color: green
right mouse icon color: red
You need to click the combo right as the icon touches the anvil. the closest to the end of the minigame you are, the worse the quality will be than the start of the minigame if you fail, be carefull at the end!
Every smithing level, you get 5 more quality up to the legendary level where your smithed objects can have 120 quality instead of 90.
The following table is for melee damage of weapons. throw damage is only 75% of the melee damage that it would get expect the axe which its throw damage is 175% of the melee damage instead
The dagger is faster with its attacks.
The Pickaxe is able to be used as a... pickaxe. the formula for its tool speed is this (density + hardness) / 10 * quality / 100
but the max speed it can have is one second
The Staff deals stamina damage instead of the normal brute damage, can hit people from two tiles away and its throw damage is 10% of its melee damage.
Name | Melee Formula | Armor Penetration |
---|---|---|
Sword | (density + hardness) / 9.2 * quality/100 | 25 * quality / 100 |
Axe | (density + hardness) / 8.9 * quality / 100 | 30 * quality / 100 |
Dagger | (density + hardness) / 9 * quality / 100 x 0.25 | 35 * quality / 100 |
Pickaxe | (density + hardness) / 20 * quality / 100 | None |
Rapier Blade | (density + hardness) / 9.75 * quality / 100 | 50 * quality / 100 |
Staff | (density + hardness) / 8 * quality / 100 | None |
the more of the specified stat you have, the more you have of the armor below. Armors have an armor cap of VI (60% resistance)
Melee | Bullet | Laser | Energy | Fire | Bomb | Acid | Wound |
---|---|---|---|---|---|---|---|
Density, Hardness | Density, Hardness | refractiveness, Density | refractiveness | thermal | Density, Hardness | Density | Density |
(density + hardness) / 1.75 * quality / 100 | (density + hardness) / 3.5 * quality / 100 | (refractiveness + density) / 3.5 * quality / 100 | refractiveness / 1.75 * quality/100 | (100 - thermal) / 1.75 * quality / 100 | (density + hardness) / 3.5 * quality / 100 | density / 1.75 * quality / 100 | density / 3.5 * quality / 100 |
SHIELDS:
Name | Block | Max Integrity | 100 quality iron |
---|---|---|---|
Buckler | (hardness + density) / 6 * quality / 100 | (hardness + density) * quality / 100 | max integrity:(70) block:(16) |
Parise | (hardness + density) / 3 * quality / 100 | (hardness + density) * 1.5 * quality / 100 | max integrity:(46) block:(26) |
shield armor formula, yes they are diffrent than the armors
Shield | Melee | Bullet | Laser | Energy | Fire | Bomb | Acid |
---|---|---|---|---|---|---|---|
Parise | (density + hardness) / 2 * quality / 100 | (density + hardness) / 3 * quality / 100 | (refractiveness + density) / 3 * quality / 100 | refractiveness / 1.5 * quality / 100 | (100 - thermal) / 1.5 * quality / 100 | (density + hardness) / 3 * quality / 100 | (density / 1.5 * quality / 100 |
Buckler | (density + hardness) / 2 * quality / 100 | (density+hardness) / 3.5 * quality / 100 | (refractiveness+density) / 3.5 * quality / 100 | refractiveness / 1.75 * quality / 100 | (100 - thermal) / 1.75 * quality / 100 | (density + hardness) / 3.5 * quality / 100 | density / 1.75 * quality / 100 |
the buckler shield caps at 40 block resistance while the parise caps at 70 instead
Some Specific materials are unable to be smithed with, those include but are not limited to: paper and Adamantite
Material | Density | Hardness | Conductivity | Thermal | Flammability | Radioactivity | Refractiveness | Radioactivity | Liquid Flow | Traits |
---|---|---|---|---|---|---|---|---|---|---|
Iron | 40 | 30 | X | X | X | X | X | X | X | X |
Glass | 10 | 10 | X | 1 | X | X | 80 | X | X | X |
Plastic | 50 | 5 | 10 | 20 | X | X | X | X | X | Stunning |
Titanium | 80 | 80 | 1 | X | X | X | 70 | X | X | Slow Attacks |
Plasma | 10 | 10 | 85 | X | 100 | X | X | X | X | X |
Silver | 40 | 60 | 30 | X | X | X | X | X | X | Shiny |
Gold | 50 | 15 | 70 | 70 | X | X | 45 | X | X | Shiny |
Uranium | 90 | 45 | X | 80 | X | X | X | 100 | X | Radioactive |
Diamond | 80 | 80 | 1 | X | X | X | 70 | X | X | None |
Bluespace Crystal | 60 | 40 | 90 | X | X | X | X | X | X | Warping |
Bananium | 60 | 70 | 30 | 1 | X | X | X | 45 | 65 | Honkmother's blessing, Stunning |
Mythril | 100 | 100 | X | 85 | X | X | -25 | X | 80 | Weak Weapon, magical |
Runite | 10 | 100 | X | 60 | X | X | X | X | X | X |
Biomass | 1 | 1 | X | X | X | X | X | X | X | X |
Wood | 30 | 60 | X | 100 | 70 | X | X | X | X | Stunning |
Adamantite | 40 | 100 | X | X | X | X | X | X | X | X |
Hot Ice | 32 | 5 | 100 | 100 | X | X | X | X | X | X |
Metal Hydrogen | 100 | 150 | 1 | 100 | X | X | X | X | 40 | Weak Weapon |
Sand | 1 | 1 | 1 | 60 | X | X | X | X | X | Weak Weapon |
Sandstone | 70 | 70 | 1 | 50 | X | X | X | X | X | X |
Snow | -10 | -10 | X | 95 | X | X | X | X | 70 | Weak Weapon |
Runed Metal | 40 | 30 | X | X | X | X | X | X | 90 | X |
Bronze | 20 | 60 | 120 | 40 | X | X | X | X | X | X |
Paper | 1 | 1 | X | 100 | 85 | X | X | X | X | X |
Cardboard | 10 | 10 | X | 100 | 85 | X | X | X | X | Stunning |
Bone | 32 | 75 | X | X | X | X | X | X | X | X |
Bamboo | 10 | 25 | X | 100 | 85 | X | X | X | X | Stunning |
Zaukerite | 150 | 15 | X | 5 | X | X | X | X | X | X |
Frozen Fart | 30 | 20 | X | 5 | X | X | X | X | X | Slippery |
Plasteel | 80 | 40 | 60 | X | 10 | X | X | X | X | Slow attacks |
Plastitanium | 10 | 40 | 80 | 95 | 40 | X | X | X | X | X |
Plasma Glass | 30 | 45 | 4 | 60 | 5 | X | 75 | X | X | X |
Titanium Glass | 30 | 80 | 4 | 60 | 5 | X | 55 | X | X | X |
Plastitanium Glass | 70 | 40 | 1 | 40 | 55 | X | 65 | X | X | X |
Alien Alloy | 100 | 100 | 85 | 100 | X | X | 10 | X | X | Slow Attacks, Weak Weapon |
Name | Description | Gain |
---|---|---|
Stunning | your weapon does stamina damage instead of lethal. | Wood, Bananium, Bamboo, Cardboard, Plastic |
Chemical Injector | WIP | WIP |
Honkmother's Blessing | injects laughter into people the weapon hits. scales with liquid flow | Bananium |
Magical | Gives the weapon an rpg prefix (+1 / +16, etc.) | Mythril |
Radioactive | Pulses radiation around the smithed object. scales with the radiation statistic | Uranium |
Rainbow | Makes the smithed object RGB rainbow, shiny! | Artifact asteroid rainbow rock |
Shiny | Makes the object shiny | Gold, silver |
Slippery | Makes you keep dropping the object | Frozen Fart |
Slow Attacks | Makes you attack 1.5 times slower | Alien Alloy, Plasteel, Titanium |
Cumbersome | Gives you 1.5 times more stamina damage when hitting. if the weapon also deals stamina damage, this includes the attack too | Starstone (artifact asteroid) |
Warping | Makes the object, or user if they are holding it teleport randomly | Bluespace Crystal |
Weak Weapon | Weapon does 2 times less damage | Mythril, Alien Alloy, Metal Hydrogen, Snow, Sand |