Are you a Roboticist? This guide will explain the creation and maintenance of Cyborgs, bots, MODsuits, and stocky Exosuits.
For MODsuits, click [here]. For Exosuits (MECHS), click [here]. (pages to be added soon.)
These are the main machines used in Robotics, with them you can create various exosuit and cyborg parts and their upgrade modules. Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.
If one (or more) of the Exosuit Fabricators gets stuck at updating from R&D servers, use a screwdriver on it and then crowbar that fucker! Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.
Generic borg.png Cyborgs
Total Part Cost: 100000 Metal (give or take)
Requires
1 x each Cyborg part (made with the Exosuit Fabricator)
2 x Flash (Exosuit Fabricator)
1 x Cable Coil
1 x Power Cell (preferably at least High-Capacity)
1 x Brain→ MMI OR positronic brain OR B.O.R.I.S. module
The Cyborg is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the AI is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.
Assuming you already have the necessary components:
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
Cyborgs will often come to you for repairs if damaged.
For brute damage:
For burn damage:
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.
A cyborg that has failed but not been turned into scrap can be repaired back to working order.
Cyborgs can be deconstructed to remove their MMI and get their parts back.
(Alternatively, for steps 4 and 5, you can use a Robotics console)
Roboticists can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.
Name | Description | Materials to produce (unupgraded fabricator) |
---|---|---|
Cyborg Reclassification Board | Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg. | 5000 Iron |
Cyborg Emergency Reboot Module | Used to force a restart of a disabled-but-repaired borg, bringing it back online. An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. |
20000 Iron, 5000 Glass |
Borg Expander | A cyborg resizer, it makes a cyborg huge. | 200000 Iron, 5000 titanium |
Ion Thruster Upgrade | An ion-powered thruster system that works like a jetpack for movement in no gravity. | 10000 Iron, 6000 Glass, 5000 Plasma, 6000 Uranium |
Cyborg Self-Repair Module | Allows the cyborg to slowly repair iteself over time, increasing power consumption. | 15000 Iron, 15000 Glass |
Illegal Equipment Module | Enables illegal modules, the same that are enabled when cyborgs are emagged. Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct Syndicate Items!!) |
15000 Iron, 15000 Glass, 10000 Diamond |
Circuit Manipulation Apparatus | An engineering cyborg upgrade allowing for manipulation of circuit boards. | 2000 Iron, 500 Titanium |
Engineering Cyborg RPED | A rapid part exchange device for the engineering cyborg. | 10000 Iron, 5000 Glass |
Mining Cyborg Diamond Drill | Upgrades a mining cyborg's drill to be faster. | 10000 Iron, 6000 Glass, 2000 Diamond |
Mining Cyborg Satchel of Holding | Upgrades a mining cyborg's satchel to hold infinite minerals. | 10000 Iron, 2000 Gold, 1000 Uranium |
Mining Cyborg Lavaproof Chassis | Allows a mining cyborg to walk over lava undamaged. | 10000 Iron, 4000 Plasma, 5000 Titanium |
Medical Cyborg Crew Pinpointer | A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor. | 1000 Iron, 500 Glass |
Cyborg Piercing Hypospray | Allows cyborg hyposprays to pierce through thick clothing and MODsuits. | 15000 Iron, 15000 Glass, 5000 Titanium, 3000 Diamond |
Medical Cyborg Defibrillator | Gives a Medical Cyborg a defibrillator. You can also insert an ordinary defibrillator instead, for the same upgrade. | 8000 Iron, 5000 Glass, 4000 Silver, 3000 Gold |
Beaker Storage Apparatus | A supplementary beaker storage apparatus for medical cyborgs. | 2000 Iron, 2250 Glass |
Medical Cyborg Surgical Processor | Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere. | 5000 Iron, 4000 Glass, 4000 Silver |
Medical Cyborg Expanded Hypospray | Adds new chemicals to a Medical Cyborg's hypospray. | 15000 Iron, 15000 Glass, 8000 Plasma, 8000 Uranium |
Rapid Disabler Cooling Module | Increases the recharge rate of security cyborg disablers. | 20000 Iron, 6000 Glass, 2000 Gold, 2000 Diamond |
Janitor Cyborg Trash Bag of Holding | Upgrades the janitor cyborg's trash bag to one capable of holding vast quantities of garbage. | 2000 Gold, 1000 Uranium |
Janitor Cyborg Advanced Mop | An advanced self-refiling mop replacement for the janiborg's standard mop. | 2000 Iron, 2000 Glass |
Experimental Push Broom | An experimental push broom used for efficiently pushing refuse. | 4000 Iron, 500 Glass |
Plating Repair Tool | Gives janitor cyborgs a tool that can repair damaged floor tiles. | 2500 Iron, 750 Glass |
Clown Module | The borg module picker (Clown) allows you to to turn a cyborg into a clown. This is how you create a Clown cyborg. | 15000 Iron, 15000 Glass, 1000 Bananium |
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.
To initiate most surgeries, first place drapes over the part of the body you are operating on.
[ BRAIN REMOVAL SURGERY ]
Despite what some old-timer Roboticists may tell you, DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY. Removing a brain without surgery will damage it and may result in the immediate death of the brain.
In case this happens, you will need to ask the Chemist to make some Mannitol to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.
If a head is not attached to a body, you can simply use a scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.
Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.
[ AUGMENT SURGERY ]
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:
Remember: All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy!
Performs a baby version of tend wounds. The surgery works through clothes and without the patient having to lie down. Amount healed scales with tend wounds surgeries researched. Each researched upgrade of tend wounds increases health healed. Requires a "refresh" similarly to operating computers to benefit from research.
When emagged it will inject 5u chloral hydrate and damage you based on what they would have healed (brute if you don't need treatment) per step.
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:
Advanced first aid kit: All 4 basic damage types.
Brute kit: 10% extra brute. (other types?)
Burn kit: ?
Toxin kit: ?
Suffocation kit: ?
To manufacture:
1 x Borg Arm (left or right)
1 x Med-kit (EMPTY, any color)
1 x Health Analyzer or First aid analyzer
1 x Proximity Sensor
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.
To manufacture:
1 x Bucket
1 x Proximity Sensor
1 x Borg Arm (left or right)
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.
To manufacture:
1 x Mechanical Toolbox Any toolbox
10 x Floor Tile
1 x Proximity Sensor
1 x Cyborg left arm.png Borg Right Arm
This lil' guy will scoot around and try his best to extinguish burning people and gases around him. If emagged he will spray Chlorine Trifluoride at anyone who isn't on fire. Firebots retain full movement in space, and automatically dispense Firefighting Foam in a small radius around them in low-pressure conditions.
To manufacture:
1 x Fire Extinguisher
1 x Proximity Sensor
1 x Fire Helmet
1 x Cyborg right arm.png Borg Arm (left or right)
Annoying and useless, now with cuffing abilities. The clown might bug you to make one of these in absence of a H.O.N.K. mech. Can be of use to Security if there's no supplies for a Securitron. God forbid if a traitor emags the thing or if anyone puts a PAI into one.
To manufacture:
1 x Clown Box
1 x Clown Stamp
1 x Bike Horn
1 x Proximity Sensor
1 x Cyborg left arm.png Borg Arm (left or right)
It's just out here vibing.
To manufacture:
2 x Light bulb
1 x Cyborg head
1 x Proximity Sensor
1 x Crayon
Flying bot which showers people covered in blood, with force if necessary. Showers people in fire if Emaged
To manufacture:
2 x Metal
1 x Welding Tool
1 x Proximity Sensor
1 x Fluid Duct
Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a Cryptographic Sequencer, as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.
To manufacture:
1 x Remote Signaling Device
1 x Helmet
1 x Welding Tool
1 x Proximity Sensor
1 x Cyborg right arm.png Borg Right Arm
1 x Stun Baton
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.
PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.
To manufacture:
1 x Cyborg Endoskeleton Cyborg Endoskeleton
1 x Metal Sheet
2 x Cyborg Leg Cyborg Leg
1 x Body Armor
1 x Welding Tool
1 x Helmet
1 x Proximity Sensor
1 x Cable Coil
1 x Disabler
1 x Screwdriver
1 x Power Cell
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.
Minature little mecha for sentient small animals, such as pets, to ride around in. Comes with headlights, and the ability to chime or buzz (in case you can't speak galactic common).
Non-sentient animals cannot pilot it.
To manufacture:
1 x EVA Helmet
2 x Borg Leg (left or right)
1 x Flashlight
1 x Screwdriver
1 x Voice Analyzer
Attach two Borg Legs to your EVA Helmet.
Attach a flashlight to the Vim assembly.
Use a screwdriver to attach the flashlight.
Use a Pen to name it if you wish.
Attach the Voice Analyzer to the assembly.
Your mini mech is now ready for Ian to take a joyride in!