MEDICAL STAFF | |
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Access: Medbay, Morgue, Maintenance, Hydroponics, Most department lobbies, Mineral Storage Additional Access: Surgery Difficulty: Easy Supervisors: Chief Medical Officer Duties: Run around the station looking for patients, respond to emergencies, give patients a roller bed ride to medbay Guides: Alternate Titles: Emergency Medican Technician, Search and Rescue Technician |
You are essentially a rescue medic. You spend most of your time outside medbay and therefore have reduced access. However you have increased access to the rest of the station.
You spawn with a Medical Belt full of stuff, a collapsed Roller Bed and a handheld crew monitor. As well, you start with the Lifeline app installed to your PDA which can track people!
You will most likely want to get the Handheld Crew Monitor from your belt, a Crew Pinpointer from one of the NanoMed Plus vending machines, a Health Scanner HUD and a Health Analyzer. After gearing up, go patrol the station looking for patients.
Bare minimum requirements: Find and bring injured crew members to Medbay so they can be treated by the doctors.
Basic skills: Enforce suit sensors, perform first aid, inject corpses with formaldehyde to prevent organ decay, don't drag bleeding people over the halls.
Advanced skills: Be able to do deal with all kinds of damage on the spot, know how to use a defibrillator, be efficient at healing more with less, rescue people from faraway places.
When you are a Paramedic, your job is to rescue people, take them to medbay, and leave them to be treated there. You can also perform first aid, diagnosing injuries and diseases with the help of a health analyzer, printable from the medical techfab, or even your PDA.
Most of the times, your Handheld Crew Monitor will tell you enough. At least as long as people have their suit sensors on. Keep the monitor screen on and put it in your pocket or jacket slot, it's extremely useful. When someone shows up as damaged, find them with your pinpointer and either suggest them to go to medbay or take them there.
The job is very simple. Find and transport people safely to medbay. But even that can prove challenging under certain hostile scenarios, so be prepared.
The main reason you'll come into this room is to grab one of the MedGlasses.png Health Scanners on the table. These totally not anime inspired eyewear pieces let you see people's healthbars over their head. Not only is this useful for finding critical patients quickly in a crowd, but the red cross next to their healthbar will change to a sickly face if they're infected with a virus, or a purple xenomorph if they're infected with an alien larva. Chemists, Geneticists and many others will sometimes want these, too.
You might want to also buy a better pinpointer from the NanoMed Plus and a Health Scanner. You can find biosuits for when the virologist fucks up. There are also spare first-aid kits that are very disputed, so try to be mindful when you take them and perhaps even warn your boss.
Giving drunk bar patrons roller bed rides not your style? Want to be a hero? Well, you probably won't, but you certainly can do more.
Never forget that you have Maintenance access for a reason: You are expected to retrieve lost bodies. Engineering blew up again? Get your spacesuit and bring the boys back home so they can fix their own mess. Space man HoP forgot to refill his oxygen tank? Off you go. In some cases, you can even go in your own little lavaland adventure to retrieve a miner's corpse.
With you around, nobody has to stay dead!
Once you get used to standard medical procedures, you can ask the doctors for their starting SMed.png medkit. It and one or two chems in your bag should be more than ideal.
If the doctors are stingy, robotics often has spare medkits and boxes can hold some surgical tools
If a patient has died recently, you may be able to use the defibrillator to revive them on the spot. The defibrillator can be found in Medical Doctor lockers (plus a more portable version in the CMO's locker or medical techfab after some research is done).
To use a normal bulky defibrillator, take off your backpack or satchel, put the defib on your back and click it, get your other hand free and activate the paddles to wield them in both hands, then click on the patient while targeting their chest. If the patient is wearing a thick suit like a space suit or firesuit you need to strip it off as well. STOP DRAGGING the patient, if you are, to prevent yourself from being shocked as well.
In order to successfully resuscitate a patient, several criteria must be met:
The patient must not have over 180 brute or burn damage; 179 brute and 179 burn is fine, just not 180 of one type. Reduce their damage below 180, and you can try again.
The patient must not be a suicide victim.
The patient must not be catatonic.
The patient must be in their body (they will get a message when they begin being defibrillated).
The patient must have a functioning heart. Plasmamen do not have hearts, for example. If the heart is decayed, it needs to be replaced or repaired.
If all these factors are met, then the patient will come back to life! However, this doesn't mean they can just get right back up. Instead, they'll likely still be deep in critical condition, as a successful revival only removes a bit of each damage type. They must quickly receive medical attention if you want to keep them alive. Make sure to use a health analyzer or your PDA to check how they died; if they have harmful chemicals in their body, they most likely still do (chemicals remain in bodies after death, but do not metabolize).
Medbay has quite the collection of tools and chemicals to make your job easier (or harder). Some deserve the mention, others are situational.
Here is a list of stuff that either Paramedics spawn with, or are available in medbay: