SERVICE STAFF | |
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Access: Hydroponics, Morgue Additional Access: Bar, Kitchen Difficulty: Medium Supervisors: Head of Personnel Duties: Grow plants, mutate them, grow less than legal stuff Guides: This page is it Alternate Titles: Hydroponicist, Gardener, Botanical Researcher, Herbalist, Florist, Rancher |
Whether you're a budding botanist main or got the role by accident, the basics of Monkestation botany setup will always be the same. - As presented by Seebeesee and the botanist team.
The go-to setup for Monkestation botany is somewhat complex process, so reading the information below this guide is strongly advised.
At the start of your shift your first worry needs to be the attaining of Nutriment, since that's what your BioGenerator uses for fuel for making chemicals, animal cubes and other materials.
Therefore, the last thing you want is:
For that, this guide recommendation is the use of pumpkins. Grab one of them, and remove anything that isnt Nutriment using the DNA Plant Manipulator and the desired pumpkin seed, and then using the "Remove" button on the machine.
If you dont have an DNA Manipulator, like in the case of Ash Walkers or Permabrig prisioners, you can just plant the normal pumpkin plant and follow the next part of this guide.
Now that you have your seed ready, you should look at your friendly neighborhood botany mascot "Craig".
Plant your seed in Craig, and wait. If you have access to the chemical Ammonia, use it as much as you can on Craig, preferably using your use key (Default being Z), to increase how many reagents are transfered. Do not worry! Plants wont drown.
Monkestation's botany scales plant growth with higher production/maturation speed, unlike other codebases. "Production 1" is agonizingly slow. Use ammonia to crank the speed up!
After your first harvest, it is recommended to give any and all produce directly to the biogenerator. Once it finishes collecting all the biomass, you can now use a beaker (preferably a large one from your techfab if you have access to some glass), to grab more ammonia and give more of it to Craig.
The more ammonia that is given, the faster the plant grows. After a certain point, it will produce plants fast enough to grow produce extremely fast. Once that happens, any excess produce can be given to the Composter:
It is usually advised to give enough produce so it has at least 3000 to 4000 biomass, so you can use it for the rest of the shift without much worry. But do remember to keep refilling it with more food!
If you dont have a craig, and only have access to biocubes, which are our "fertilizers", the main advice given is to already have ammonia and only use the 2 initial biocubes you might be able to use from your composter sparringly, and only when you can guarantee that your plant will be able to absorb some ammount of ammonia, otherwise you'll have to wait far more for your plants.
Once you have a dedicated plant for the production of Nutriment, and enough biomass from your Bio Cubes and Bio Generator, you can now finally begin to take chef's orders and/or making your own plants.
For this, all you have to keep in mind is to now use your Composter to make biocubes (preferably always make a stack (like material sheets) of 20 cubes, since the effects of each cube mimics the same Fertilization effect that Craig possess.
Then, use those cubes in any of your trays, and now you can easily grow your plants, either by giving them bigger speed growth with Ammonia, or big reagent sizes with Saltpetre, or any other chemicals you prefer. The world is your oyster, enjoy!
If you have followed this guide properly, you should have everything done in around 10-15 minutes and you're ready to start planting.
It is strongly advised to read the more in depth parts of botany below this guide in order to properly understand each part of the process, as well as to how to mutate your plants.
The first leftmost light indicates plant health. Diethylamine (and saltpetre, less so) can heal your plants if they're dying.
The second light in the middle indicates nutrient level. Plants need chems to live, and any normal chem like ammonia, diethylamine, etc. will keep this level up.
Refer to the Botanical Lexicon. Our botany uses a stat and chem-based system instead of the "pour mutagen, get weird plant" system other codebases use. If you want a specific plant, you can ctrl+f in the book to search for what you want, and observe what stats are required to reach them.
As a rule of thumb:
The Monkestation wiki has complete reference for what chems affect plants in different ways. Some plants that require LOWER stat thresholds may require messing around with the dna manipulator to put lower-stat disks on higher-stat plants. Experiment!
On Monkestation, plant stats have no arbitrary hard upper cap, compared to other codebases. This can have drastic effect on plant reagents and trait genes! Some stats have effective upper limits, however, like Yield that peters out around ~11 produce per harvest and near instantaneous growth with high Production and Maturation speeds.
In Monkestation, strange seeds can be a powerful item for botanist's to get as they can contain almost any reagent and any trait. Of course, due to randomness, each seed is unique, and you're just as likely to get drinks on your plants, as to getting plasma on them.
Strange seeds come in two forms:
Lesser: Obtained from the Biogenerator. Can make most reagents and traits, with some exceptions, being affected by an reagent blacklist.
Original: Bought only specifically from Exotic Seed Crates or Vendor Machines. Can contain ANY chemical reagent, but still dictacted by randomness.
Lesser strange seeds, albeit expensive, with the cost of 2000 biomass per seed, can have its cost reduced through upgrades to the Biogenerator, using higher tier manipulators for it. So remember to bother Science for parts!!
Botany's upgrades mainly revolve around the Bio Generator, The Seed Extractor, The Composter, The Condimaster (Or Chem Master) and the Grinder. For this reason, upgrading trays is often a waste of resources.
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None | ||
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Required Endurance: 35 - 1e+031 | |||
None | Perennial Growth |
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None | None | ||
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None | |||
None | Perennial Growth |
Money Trees are no longer acquirable via mutation, and are now maintenance loot or Blood Brother gear
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None | ||
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Required Lifespan: 150 - 1e+031 | |||
5% Cellulose Fibers 5% Iron |
None |
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None | ||
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Required Infusions: Cryostylane, Cryoxadone | |||
25% Frost Oil 2% Vitamin 2% Nutriment |
Endothermic Activity |
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None | ||
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Required Infusions: Eggnog | |||
10% Nutriment | Perennial Growth |
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None | ||
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Required Infusions: Gunpowder | |||
5% Milk 4% Vitamin 2% Nutriment |
Perennial Growth |
![]() Death cannabis leaf | | |
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None | ||
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Required Potency: 0 - 30 Required Endurance: 10 - 30 |
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35% Cyanide 15% Cannabis |
Perennial Growth |
![]() White cannabis leaf | | |
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None | ||
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Required Potency: 30 - 1e+031 Required Endurance: 30 - 50 |
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35%% Omnizine 15% Cannabis |
Perennial Growth |
![]() Omega cannabis leaf | | |
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None | ||
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Required Potency: 420 - 1e+031 |
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30% Cannabis 30% Mindbreaker Toxin 15% Mercury 15% Lithium 15% Atropine 15% Methamphetamine 15% Bath Salts 15% Krokodil 15% Lipolicide 15% Nicotine |
Perennial Growth Green bioluminescence Dank Vesticles |
![]() Rainbow cannabis leaf | | |
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None | ||
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5% Colorful Reagent 3% Psicodine 10% Happiness 10% Mindbreaker Toxin 15% Lipolicide 15% Space Drugs |
Perennial Growth |
![]() Ambrosia deus branch | | |
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None | ||
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Required Endurance: 40 - 70 |
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15% Omnizine 15% Synaptizine 10% Space Drugs 4% Vitamin 5% Nutriment |
Perennial Growth |
![]() Ambrosia gaia branch | | |
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None | ||
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Required Potency: 0 - 40 |
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5% Earthsblood 6% Nutriment 5% Vitamin |
None |
![]() Golden apple | | |
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None | ||
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Required Potency: 70 - 1e+031 Required Yield: 10 - 15 |
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20% Gold 4% Vitamin 10% Nutriment |
Perennial Growth |
![]() Mimana | | |
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None | ||
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Required Potency: -1e+031 - 20 Required Lifespan: 60 - 80 |
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10% Nothing 10% Mute Toxin 2% Nutriment |
Slippery Skin Perennial Growth |
![]() Bluespace banana | | |
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None | ||
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Required Potency: 70 - 1e+031 Required Production: 20 - 60 |
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20% Bluespace Dust 20% Liquid Dark Matter 10% Banana Juice 4% Vitamin 2% Nutriment |
Slippery Skin Bluespace Activity Perennial Growth |
![]() Koibean | | |
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None | ||
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Required Potency: 30 - 50 |
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10% Carpotoxin 4% Vitamin 5% Nutriment |
Perennial Growth |
![]() Bunch of glow-berries | | |
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None | ||
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Required Lifespan: 30 - 50 |
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25% Uranium 20% Iodine 5% Vitamin 10% Nutriment |
White Bioluminescence Perennial Growth |
![]() Bunch of poison-berries | | |
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None | ||
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Required Potency: 50 - 100 Required Endurance: 10 - 50 |
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15% Cyanide 20% Tirizene 4% Vitamin 10% Nutriment |
None |
![]() Bunch of death-berries | | |
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None | ||
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Required Potency: 120 - 1e+031 |
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8% Coniine 10% Tirizene 4% Vitamin 10% Nutriment |
Perennial Growth |
![]() Blue cherries | | |
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None | ||
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Required Endurance: 40 - 80 |
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7% Nutriment 7% Sugar 7% Oxygen |
Prennial Growth |
![]() Cherry bulbs | | |
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None | ||
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Required Potency: 70 - 90 |
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7% Nutriment 7% Sugar |
Perennial Growth Pink Bioluminescence |
![]() Bunch of green grapes | | |
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None | ||
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4% Vitamin 10% Nutriment 10% Sugar 20% Aiuri |
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![]() Oat | | |
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None | ||
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Required Endurance: 50 - 1e+031 |
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4% Nutriment | None |
![]() Meatwheat | | |
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None | ||
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Required Lifespan: 70 - 1e+031 |
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4% Nutriment | None |
![]() Ghost chili | | |
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None | ||
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Required Potency: 75 - 1e+031 |
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30% Condensed Capsaicin 55% Capsaicin 4% Nutriment |
Perennial Growth Exothermic Activity |
![]() Orange | | |
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None | ||
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4% Vitamin 5% Nutriment |
Perennial Growth |
![]() Extradimensional orange | | |
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None | ||
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Required Endurance: 50 - 1e+031 |
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4% Vitamin 5% Nutriment 15% Haloperidol |
Perrenial Growth |
![]() Lime | | |
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None | ||
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4% Vitamin 5% Nutriment |
Perennial Growth |
![]() Combustible Lemon | | |
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None | ||
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Required Endurance: -1e+031 - 15 |
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5% Nutriment 5% Welding Fuel |
Perennial Growth Explosive Nature |
![]() Vanilla pod | | |
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None | ||
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Required Yield: 9 - 20 |
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25% Vanilla 10% Nutriment |
Perennial Growth |
![]() Bungo fruit | | |
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None | ||
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Required Endurance: 60 - 1e+031 |
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10% Nutriment 10% Universal Enzyme |
Perennial Growth |
![]() Snap corn | | |
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None | ||
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Required Potency: 80 - 1e+031 |
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20% Corn Oil 4% Vitamin 10% Nutriment |
None |
![]() Durathread bundle | | |
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None | ||
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Required Endurance: 80 - 1e+031 |
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None | None |
![]() Lily | | |
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None | ||
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None | Natural Insecticide |
![]() Geranium | | |
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None | ||
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None | Natural Insecticide |
![]() Fraxinella | | |
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None | ||
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5% Nutriment 5% Oil |
Natural Insecticide |
![]() Spaceman's trumpet | | |
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None | ||
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Required Endurance: 30 - 1e+031 |
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15% Polypyrylium Oligomers 5% Nutriment |
Natural Insecticide |
![]() Moonflower | | |
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None | ||
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Required Endurance: 30 - 70 |
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20% Moonshine 2% Vitamin 2% Nutriment |
Purple Bioluminescence Natural Insecticide |
![]() Novaflower | | |
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None | ||
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Required Potency: 90 - 1e+031 |
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25% Condensed Capsaicin 30% Capsaicin 5% Sulfuric Acid |
Burning Stem Heated Petals Natural Insecticide |
![]() Carpet | | |
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None | ||
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Required Production: 20 - 1e+031 |
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2% Nutriment 5% Hydrogen |
Perennial Growth |
![]() Fairygrass | | |
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None | ||
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Required Potency: 45 - 1e+031 |
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2% Nutriment 5% Hydrogen 15% Space Drugs |
Perennial Growth Blue Bioluminescence |
![]() Sweet korta nut | | |
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None | ||
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Required Potency: 45 - 1e+031 Required Production: 20 - 1e+031 Required Lifespan: 30 - 1e+031 |
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10% Korta Nectar 4% Vitamin 10% Nutriment |
Perennial Growth Large Bites |
![]() Holymelon | | |
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None | ||
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Required Lifespan: 80 - 1e+031 |
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20% Holy Water 4% Vitamin 10% Nutriment |
Yellow Bioluminescence Anti-Magic Vacuoles |
![]() Galaxythistle flower head | | |
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None | ||
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5% Nutriment 10% Silibinin |
Weed Adaptation Invasive Spreading |
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None | ||
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10% Formaldehyde 10% Flourine |
Miasma Gas |
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None | ||
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Required Endurance: 70 - 1e+031 Required Lifespan: 70 - 1e+031 |
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None | None |
![]() Bamboo log | | |
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None | ||
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Required Endurance: 80 - 1e+031 |
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None | Perennial Growth |
![]() Destroying angel | | |
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None | ||
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Required Potency: -1e+031 - 10 Required Yield: 25 - 1e+031 |
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4% Mushroom Hallucinogen 10% Amatoxin 20% Amanitin |
Fungal Vitality |
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None | ||
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Required Lifespan: 40 - 1e+031 |
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5% Vitamin 15% Nutriment |
Fungal Vitality Dormant Ferocity |
![]() Jupiter cup | | |
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None | ||
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Required Potency: 60 - 1e+031 Required Endurance: 50 - 1e+031 |
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10% Liquid Electricity 10% Nutriment |
Fungal Vitality Obligate Carnivory |
![]() Glowcap cluster | | |
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None | ||
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Required Potency: 80 - 1e+031 Required Endurance: 60 - 1e+031 |
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10% Teslium 10% Nutriment |
Red Bioluminescence Electrical Activity Fungal Vitality |
![]() Shadowshroom cluster | | |
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None | ||
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Required Production: 45 - 1e+031 Required Endurance: -1e+031 - 30 |
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20% Radium 4% Nutriment |
Shadow Emission Fungal Vitality |
![]() �eathnettle | | |
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None | ||
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Required Endurance: 80 - 1e+031 Required Lifespan: 40 - 90 |
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50% Fluorosulfuric Acid 50% Sulfuric Acid |
Perennial Growth Weed Adaptation Hypodermic Prickles Aggressive Sharpened Leaves Aggressive Stinging Stem |
![]() Red onion | | |
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None | ||
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Required Potency: 70 - 1e+031 |
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4% Vitamin 10% Nutriment 25% Tear Juice |
None |
![]() Sweet potato | | |
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None | ||
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Required Potency: 70 - 1e+031 |
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10% Vitamin 10% Sugar 10% Nutriment |
Capacitive Cell Production Large Bites |
![]() Blumpkin | | |
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None | ||
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Required Endurance: -1e+031 - 30 Required Lifespan: -1e+031 - 30 |
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20% Ammonia 10% Chlorine 20% Nutriment |
Perennial Growth |
![]() Parsnip | | |
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None | ||
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Required Potency: 60 - 1e+031 |
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5% Vitamin 5% Nutriment 5% Aluminium |
None |
![]() Red beet | | |
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None | ||
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Required Potency: 90 - 120 |
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5% Vitamin 5% Nutriment |
Densified Chemicals |
![]() Tea Astra tips | | |
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None | ||
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Required Potency: 60 - 1e+031 Required Yield: 20 - 40 |
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10% Synaptizine 4% Vitamin 10% Ground Tea Leaves |
Perennial Growth |
![]() Coffee robusta beans | | |
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None | ||
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Required Potency: -1e+031 - 30 Required Yield: 20 - 1e+031 |
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10% Ephedrine 4% Vitamin 10% Coffee Grounds |
Perennial Growth |
![]() Space tobacco leaves | | |
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None | ||
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Required Endurance: 50 - 1e+031 |
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5% Salbutamol 8% Nicotine 3% Nutriment |
None |
![]() Blue-tomato | | |
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None | ||
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Required Endurance: 50 - 1e+031 |
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20% Space Lube 4% Vitamin 10% Nutriment |
Slippery Skin Perennial Growth |
![]() Blood-tomato | | |
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None | ||
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Required Potency: 60 - 1e+031 |
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20% Blood 4% Vitamin 10% Nutriment |
Liquid Contents Perennial Growth |
![]() Killer-tomato | | |
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None | ||
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Required Lifespan: 50 - 90 |
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4% Vitamin 10% Nutriment |
Dormant Ferocity |
![]() Bluespace tomato | | |
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None | ||
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Required Potency: 120 - 1e+031 |
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20% Space Lube 20% Bluespace Dust 4% Vitamin 10% Nutriment |
Liquid Contents Slippery Skin Bluespace Activity Perennial Growth Bluespace Volatility |
![]() Jumping bean | | |
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None | ||
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Required Potency: 70 - 1e+31 | |||
5% Nutriment 10% Ants |
Symbiotic Resilience Perennial Growth |
![]() Barrelmelon | | |
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None | ||
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Required Endurance: 60 - 1e+31 Required Lifespan: 40 - 1e+31 |
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20% Ale 10% Nutriment |
Auto-Distilling Composition |
![]() Carbon rose | | |
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None | ||
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Required Lifespan: 30 - 50 | |||
10% Carbon 5% Plastic Polymers |
Natural Insecticide |
![]() Laughin' Pea | | |
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![]() |
None | ||
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Required Potency: 40 - 50 Required Endurance: -1e+31 - 25 |
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5% Laughter 5% Sugar 7% Nutriment |
Perennial Growth Purple Bioluminescence Hallucinatory Feedback |
![]() World Pea | | |
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![]() |
None | ||
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Required Yield: 100 - 1e+31 Required Production: 100 - 1e+31 |
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10% Pax 10% Happiness 15% Nutriment |
Blue Bioluminescence |
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None | ||
|
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Required Endurance: 60 - 1e+13 | |||
4% Vitamin 10% Nutriment 4% Lead |
Perennial Growth |
![]() Star Cactus | | |
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![]() |
None | ||
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Required Yield: 1e+31 - 20 Required Endurance: -1e+31 - 20 |
|||
8% Water 5% Nutriment 5% Helbital |
Prickly Adhesion Hypodermic Prickles |
![]() Kudzu Pod | | |
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![]() |
None | ||
|
|||
Required Yield: 5 - 10 Required Production: 90 - 100 Required Endurance: 60-70 Required Lifespan: -1e+31 - 20 |
|||
4% Multiver 2% Nutriment |
Perennial Growth Weed Adaptation |
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![]() |
None | ||
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Required Yield: 20 - 1e+31 Required Lifespan: 60 - 1e+31 |
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10% Vitamin 15% Nutriment |
Perennial Growth |
Name | Potency | Yield | Endurance | Lifespan | Maturation Speed | Production Speed | Plant Health | Water | Weed Rate | Weed Chance | Weed Level | Pest Level | Toxicity | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beer | - | - | - | - | - | - | -0.05 | 0.7 | - | - | - | - | - | |
Multiver | - | - | - | - | - | - | - | - | - | - | - | - | -2 | |
Milk | -0.5 | - | - | - | - | - | 0.1 | 1 | - | - | - | - | - | |
Soda Water | - | - | - | - | - | - | 0.1 | 1 | - | - | - | - | - | |
Nicotine | - | - | - | - | - | - | - | - | - | - | - | flat -2 | 1 | |
Nutriment | - | - | - | - | - | - | 0.2 | - | - | - | - | - | - | |
Sugar | - | - | - | - | - | - | - | - | flat 2 | flat 2 | ||||
Virus Food | - | - | - | - | - | - | -0.5 | - | - | - | - | - | - | |
Honey | - | - | - | flat 2 | flat 2 | - | - | - | - | - | flat 2 | flat 2 | - | |
Cryoxadone | - | - | - | - | - | - | 3 | - | - | - | - | -3 | ||
Water | - | - | - | - | - | - | 1 | - | - | - | - | - | ||
Holy Water | - | - | - | - | - | - | 0.1 | 1 | - | - | - | - | - | |
Lube | - | - | 0.08 | - | - | - | - | - | - | - | - | |||
Chlorine | - | - | - | -0.2 | - | - | -1 | -0.5 | - | - | flat - 3 | - | 1.5 | |
Fluorine | - | - | - | - | - | - | -2 | -0.5 | - | - | flat -4 | - | 2.5 | |
Phosphorus | - | - | - | - | - | - | -0.75 | -0.5 | - | - | flat -2 | - | - | |
Uranium | - | - | - | - | - | - | -1 | - | - | - | - | - | 1 | |
Radium | - | - | - | - | - | - | -1 | - | - | - | - | - | 1 | |
Ammonia | - | 10% +1 | - | - | 0.2 | 0.1 | 0.12 | - | - | - | - | - | - | |
Diethylamine | - | 0.2 | - | - | - | - | 1 | - | - | - | - | flat -2 | - | |
E-Z Nutrient | 0.1 | 0.1 | 0.15 | - | - | - | - | - | - | |||||
Robust Harvest | - | - | - | - | 0.1 | 0.05 | - | - | - | - | - | - | - | |
Enduro Grow | -0.1 | -0.075 | 0.35 | - | - | - | - | - | - | - | ||||
Liquid Earthquake | -0.075 | - | - | - | - | - | - | - | 0.1 | 0.3 | - | - | - | |
Ash | - | - | - | - | - | - | 1 | - | - | - | flat -1 | - | - | |
Saltpetre | 0.2 | - | - | - | - | -0.1 | 0.18 | - | - | - | - | - | - | |
Brimdust | 0.5 | - | - | - | - | - | 1 | - | - | - | flat -1 | flat -1 | - | |
Napalm | - | - | - | - | - | - | -6 | - | - | - | flat - 9 | - | 7 | |
Toxins | - | - | - | - | - | - | - | - | - | - | - | - | 2 | |
Plant-B-Gone | - | - | - | - | - | - | -10 | - | - | - | flat -8 | - | 6 | |
Weed Killer | - | - | - | - | - | - | - | - | - | - | flat -2 | - | 0.5 | |
Pest Killer | - | - | - | - | - | - | - | - | - | - | - | flat -2 | 1 | |
Natural Pest Killer | - | - | - | - | - | - | - | - | - | - | - | flat -2 | 0.1 | |
Sulfuric Acid | - | - | - | - | - | - | -1 | - | - | - | flat -2 | - | 1.5 | |
Fluorosulfuric Acid | - | - | - | - | - | - | -2 | - | - | - | flat -4 | - | 3 |
Chemical Name | Trait Name | Trait Growth |
---|---|---|
All Ethanol Based Chemicals | Brewing | 0.1 * booze power |
Earthsblood | Self Growing | 1 |
Lube | Slippery | 0.25 |