CENTCOM STAFF | |
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[ job_image ] job title |
Access:Everywhere Additional Access: Difficulty:Depends, often Very Hard Supervisors: Squad Lead or Spec Ops Officer Duties:Accomplish the mission, minimize collataral Guides:This is it |
As a member of one of Nanotrasen's elite Emergency Response Teams, you are tasked with being deployed to a station in distress and attempt to bring it back to a functional status. Theres no telling what you might encounter in your mission. Good luck. You're gonna need it.
Bare minimum requirements: Follow your orders given by CentCom. DON'T CROSS THE FUCKING BEAMS.
You will spawn in alongside your other fellow ERT team members. You will spawn as a specific role, such as Security, Medical, or Engineering. Once you've met your team and secured your ID card, move to the equipment room and gear up.
As a member of the Emergency Response Team you have access to a wide range of tools and some unique items. There are four separate roles for the ERT with unique equipment, and the equipment available to you will vary depending on your team's level of response:
All ERT Officers have these items as their standard equipment.
Security Response Officers are equipped to deal with any possible threats on their mission. Their arsenal ranges from non-lethal to lethal equipment.
Medical Response Officers are able to render effective medical aid to an injured crewman or team member through the use of their Hypospray and medical kits.
Engineering Response Officers have access to a wide selection of construction equipment to quickly put a damaged structure back together.
The Commander has unique equipment available, such as their Night Vision Sec HUD and their special sidearm. His job is to command and delegate his squad to succesfully carry out the mission.
Additional misc equipment is held in the Equipment Room.
The Elite ERT has access to certain secret, expensive or new items for their usage in the field when the situation has escalated to the point where the loss of the station may be imminent.
The Pulse Pistol is the standard issue sidearm for Elite ERT Officers. It can fit inside your backpack or pockets and can fire either 10 Pulse, 20 Laser or 20 Stun rounds before depletion.
Unique to the elite Security Officer. This weapon is a scaled down variant of the Pulse Rifle. It can fit in your backpack and fires either 20 Pulse, 20 Laser or 20 Stun rounds.
Unique to the elite Engineering Officer. An RCD with double the normal matter units, 200 instead of 100.
Unique to the elite Medical Officer. A Combat Injector filled with 100 units of medical nanites capable of healing around 130 points of damage and curing most ailments. Very potent but limited in number, use wisely.
Once you've arrived on the station you need to assess the situation and contact any heads of staff (assuming they are still alive). Perform the role you're assigned to, heal people as a Medical Officer, repair damage as an Engineering Officer and arrest looters, rioters or insurgents as a Security Officer.
You'll likely be thrown at whatever problem is facing the station, stay together and do the best you can. Take direction from the crew as they will generally know more about the situation than you do, ultimately use your intuition to guide you.
Your radio has access to a unique comms channel (prefix :y) allowing you to talk with fellow ERT members, as well as being able to talk to all station channels. Not only does this let you talk to the crew and figure out what's the problem but lets you stay in close communication with your team.
As an ERT member, the situations you will face will vary greatly. One mission you might be trying to salvage a station smashed by asteroids, saving the crew from a particularly devastating delamination or even a mass invasion of Clowns. Make sure you prepare for any eventuality, Central Command may grant your team access to heavier firepower.
As the Commander of the response team, it's your job to make sure your underlings are doing their job. Delegate tasks to them and ensure they are doing something productive. Remember, at the end of the day, the station must be salvaged.