FUTURE NANOTRASEN STAFF | |
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[ job_image ] Chrono Legionaire |
Access: None Additional Access: Any place you can teleport to, which is anywhere Difficulty: Hard Supervisors: Future Nanotrasen Duties: Fix the timeline Guides: This page Alternate Titles: |
Well, looks like there's another divergence into some absolutely terrifying timeline, and future Nanotrasen has sent you to fix it!
Originally designed to replace the Space Ninja, the Chrono Legionnaires have stalled due to balance issues. As a result, they are admin-only, much like Highlanders, simply because the whole teleport --> insta-stun --> delayed-deletion wasn't really that well received.
As Chrono Legionnaires are admin-only, their goals fluctuate wildly based on what future Nanotrasen want them to do. 90% of the time, this means erasing the shit out of someone from history that shouldn't be there or are a major threat to the timeline (mainly players who name themselves after some particular historical figures).
Your standard objective will usually look something like this:
Using your TED device, erase Adolf Hitler, the Captain, from the timestream.
As a Chrono Legionnaire, your only equipment is your MODsuit, but it comes equipped with a variety of modules useful for different situations.
Used for: Teleporting around like a badass.
Strategy: Equip it, use its modules.
An advanced MODsuit equipped with different time- and gravity-manipulating modules, as well as an infinite power cell. Is completely fireproof and acidproof and offers robust protection from all damage types (60 melee, 60 bullet, 60 laser, 60 energy, 30 bomb, 100 bio, 100 fire, 100 acid, 15 wounding). Has no storage module by default. Spaceproof and has no slowdown.
Used for: Preventing people from using your MODsuit.
Strategy: Use this module as soon as you spawn. This binds it to your CKEY (BYOND name) and erases non-owners when they try activating the modsuit.
A module which remembers the original owner of the suit, even alternate universe versions. When a non-owner enters, the eradication lock will begin eradicating the suit from the timeline... with the intruder inside. Not the way you want to go, so it turns out to be a good deterrent.
Used for: Teleporting basically anywhere, escaping.
Strategy: Use this module when you need to escape from someone or get to somewhere
A module used to traverse timelines, phasing the user in and out of the stream of events. Lets you enter a jaunt that resets all immobility effects and stamina damage and lets you unjaunt whenever and wherever you want. Has a cooldown of 5 seconds after jaunting/unjaunting.
Used for: Teleporting back to where you were 10 seconds ago.
Strategy: You can use this module as an alternative way of escaping a chase, but your Timeline Jumper Module is probably better for this.
Sets an anchor point on activation and prevents you from using any other modules for 10 seconds. After 10 seconds teleports you back to the anchor point. Has a cooldown of 20 seconds.
Used for: Stopping time in a small area around you for as long as you want.
Strategy: A good tool for dealing with crowds of people, use it when surrounded to stop time around you.
Stops time in a small area around you for as long as you want. Moving ends the timestop. Great for monologues. Has a cooldown of 60 seconds.
Used for: Erasing someone from the timeline.
Strategy: Use this on lone targets.
Starts erasing someone from the timeline when used for them. They can't do anything when they're being erased, but you have to stand still or the erasure process will start reversing. Only works on one target at a time, trying to use it on someone else unlinks the previous target.
Used for: Moving and throwing objects and creatures from a distance.
Strategy: Use on objects or people when you want to move or throw them.
A newer version of the MOD kinesis module, it can not only manipulate different objects, but also living creatures. People grabbed this way can resist by moving after an initial burst of inertia.