CENTCOM STAFF | |
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[ job_image ] Death Squad Officer |
Access:Everywhere Additional Access: The pulse rifle does the talking Difficulty: Depending on the situation at hand Supervisors: Spec Ops Officer, Squad Lead Duties: Imposing Nanotrasen's will through force of arms Guides: This is it |
The death squad is a special admin event, one that is usually started when the station is completely and utterly fucked. This is usually because changelings, cultists or something more sinister have replaced the entire crew. They're sent in to cause death as implied by the name. They're armed to the teeth, (supposedly) highly trained and are armed with the best weapons and equipment Nanotrasen can offer.
Bare minimum requirements: Don't kill the admin who spawned you in, or each other.
The death squad is by far the most well prepared and well-armed force that you will ever see in your time on the station, the chances of winning against these Officers is almost nothing, pray quietly that they are incompetent enough to accidentally shoot themselves with their own weapons. You'd be hard pressed to find anything more robust than what these men carry around as standard issue.
They are armed with many different weapons of all shapes and sizes. They carry energy swords for melee, the ever-deadly pulse rifle for ranged combat and a mateba revolver as a backup. The pulse rifle is the primary, and the strongest weapon that they are equipped with. It has 3 different settings, stun, kill and destroy. A pulse rifle provides everything the officer needs. Stunshots to drop opponents non-lethally, high damage lasers when they don't want to make a mess and heavy pulse lances to disintegrate anything they touch. Their backup revolver, the mateba is not to be trifled with either. A large cylinder, high damage and quick fast firing speed make it a deadly weapon in it's own right. In melee, their energy swords cut through flesh like butter and can eliminate even the strongest of foes with just a few swipes.
In addition, they are armed with Energy Shields, both handheld variants and built directly into their armor. These shields deflect incoming laser-based projectiles and reduce the damage of physical ones. Many melee attacks will bounce right off.
They are also given a box of flashbangs for crowd control and room clearing. Getting caught in the blast of one of these will make you blind, deaf and you'll collapse onto the floor for almost a minute before getting up. The officer's armor completely negates the effects of them so don't think to use them against them.
However like all weaponry, their pulse rifle and mateba have limited ammunition/charges. If they run dry they'll have to find a way to recharge at a recharging station or scavenge new ammo for their revolver.
They are issued a first-aid kit, a pair of optical thermal scanners and a C4 Explosive. Their first-aid kit contains a state of the art hypoinjector packed with healing nanites that can patch up even the worst of gunshot wounds in seconds. The optical thermal scanners provide both perfect night-vision and the ability to see people through walls, so don't think to hide from them in a locker or otherwise. Their C4 charges can blow a man-sized hole through almost anything, though their pulse rifles can melt down a wall or bolted airlock in a few shots.
In case they need to destroy the station and anyone on it, they are given pin-pointers that point to the nuclear authentication disk.
Death Squad operatives are also given access to their robust MODsuits, which are some of the best you'll ever see, outside of admin tomfoolery. It also doubles as EVA gear. However, the armor suffers from some minor slowdown equivalent to the Captain's space suit meaning an unencumbered crew member could outrun them given the chance.
The Death Squad is sometimes granted access to Seraph and Marauder exosuits. Make no mistake, these beasts can and will wipe out anything in their path, armour be damned. If you are put up against one, your only hope is to pray that they haven't destroyed the Ion Rifle and that whoever has it is willing to shoot up an extremely beefy mech. These mechs are often found equipped with pulse weaponry, so don't think hiding can save you either.
You are sent to blow the station sky-high to kingdom come. You can do this using the on-station nuclear fission explosive, you are provided with instructions to using it, and also are given the code to activate it. Of course, you have to use the nuke authentication disk found on the captain's person or in his quarters.
If you see something roaming the halls, run through this quick checklist.
Is it a fellow Officer? If so, proceed to Step 5.
Is it Ian or any other station pet? If so, proceed to Step 4. DON'T YOU FUCKING DARE. Skip to step 5 instead.
Is it a CentCom Official down there for whatever reason? If so, proceed to Step 5.
Shoot it until it stops moving, and then some.
Carry on, soldier.