DWARVEN STAFF | |
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Access: Mining Station, Mining Station EVA, Cargo Office, Mineral Storage Additional Access: Maintenance, Cargo Bay, MULEbot access, Quartermaster's Office Difficulty: Medium Supervisors: Quartermaster and Head of Personnel Duties: Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins. Save the station after security inevitably gets robusted. Guides: Lavaland, Megafauna, Auxiliary Base Construction Area Alternate Titles: Prospector, Drill Technician, Spelunker, Excavator, Union Miner |
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland!
Bare minimum requirements: Stay alive long enough to return your loot to the station.
Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.
Your workplace, Lavaland, has some hazards:
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don't walk into lava, chasms, or outside during an ash storm. You'll get a text warning not long before a ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you'll be fine.
You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient and you should be using that instead of a pickaxe or basic mining drill. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster. The higher your mining skill, the faster you work with these types of tools.
Who is your boss? The Quartermaster, you idiot! He's the guy who probably told you to move freight and not die the moment you woke up. He's a part of the command staff, but he's also your greatest link to the station at large. If you need something, asking for his help over the radio is a good place to start.
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the Ore Redemption Machine sits. Drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click "claim" to retrieve mining points as a reward to your currently working ID. Now print new gear from the supply techfab and purchase new gear from the mining vendor, then take your crate and head back to Lavaland!
Gearing up
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:
Mining with certain tools will slowly increase your mining skill, making you faster at mining. If your skill in mining is greater than Journeyman you will also randomly see ores around you when using a mining tool.
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you'll accrue mining points, you can then use these points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fight/battle stronger wildlife and find greater treasure. Consider it all an investment.
Survival Medipens can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or using Legion Stabilizer on Legion Cores, to let you save their heal and anti-slowdown effects for later. Or you can spend it all on booze and cigars.
The following is a list of default mining equipment:
Item | Description |
---|---|
Explorer Suit | This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce the suit and hood with up to 3 goliath plates. Melee 30-60, bullet = 10, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50. |
Explorer Gas Mask and Oxygen Tank | So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank. |
Meson Scanners and Automatic Mining Scanner | Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding. |
Global Positioning System, GPS | The crew monitoring console back on the station won't catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as "lost" signals. Megafauna, necropolis tendrils, and certain ruins emit GPS signals. Be wary. Be sure to set your name on the GPS. |
Proto-kinetic Accelerator | A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded on Combat Mode ### at the price of lower accuracy and speed. Alternatively, turn off Combat Mode ### and switch hands after every shot to get around the accuracy reduction. KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt. |
Survival Knife | Use it for butchering the wildlife (hit corpse while on Combat Mode). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA. |
Survival Emergency Medipen | A medipen for surviving in harsh environments. Heals most common damage sources. WARNING: May cause organ damage. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it's instant. Contains 8u Epinephrine, 8u Aiuri, 8u Libital and 6u Leporazine. |
Bluespace shelter capsule | Activate this in your hand, and it'll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You're issued one for free in your mining lockers on station. |
Ore Satchel | For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them. Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box. |
Ore box | Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you. Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket. |
Mining Voucher | Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items. |
Seclite | A beefed up flashlight. Does 9 damage. Put this on your KA to free up inventory space. |
Item | Description |
---------- | --------- |
# Pickaxe |
Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing. |
# Shovel |
Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe |
# Crowbar |
For removing KA mods, or just in case when there is a blackout. Spawns in your box. You can of course use a KA with an empty hand to remove mods too. |
The following are more advanced items that need to be purchased from a mining equipment vendor, with points:
These items can either be acquired from a voucher, or can be bought with mining points, usually earned from delivering ore to the Ore Redemption Machine Ore Redemption Machine on the station. Prices are included.
Table is slightly out of date, does not include new Crusher weapons or other things such as possible points values tweaks. This will be changed when all info is verified.
Item | Description | Price |
---|---|---|
1 Marker Beacon | A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost. | 10 Points |
10 Marker Beacon | Same as above, but 10 beacons. | 100 Points |
30 Marker Beacon | Same as above, but 30 beacons. | 300 Points |
# Whiskey |
A bottle of alcohol, helps you forget you literally work in hell. | 100 Points |
# Absinthe |
A bottle of alcohol, helps you forget you literally work in hell. | 100 Points |
# Cigar |
A high-quality havana cigar. | 150 Points |
# Soap |
A bar of slippery soap. | 200 Points |
# Laser Pointer |
Just a laser pointer, don't point it into people's eyes. Useful against rogue Cyborgs. | 300 Points |
# Toy Facehugger |
An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks. | 300 Points |
# Stabilizing Serum |
Can be used on legion souls to prevent them from decaying for later use. | 400 Points |
# Fulton Beacon |
Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point. | 400 Points |
# Bluespace Shelter Capsule |
The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a stasis bed, a stationary GPS beacon and some warm donk-pockets. | 400 Points |
# GAR Mesons |
A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed. | 500 Points |
# Chest Webbing |
A storage rig fitted with many hooks, cables, pouches and pockets. Can hold a wide variety of mining equipment. Fits in your belt slot, think of it as a toolbelt for Shaft Miners. | 500 Points |
# Survival Medipen |
Contains several healing and heat-stabilizing chemicals. Using more than one in a short period may cause overdosing. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it's instant. See contents here. | 500 Points |
# Brute First-Aid Kit |
Contains bandages and brute-healing patches. | 600 Points |
# Tracking Implant Kit |
Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death. | 600 Points |
# Wormhole Jaunter |
One-use item that instantly creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent death on chasms. The Jaunter is incredibly useful as an emergency escape tool when your death may be imminent while fighting Megafauna. There is the possibility that you'll end up in space surrounding the station. Better hope you're lucky. |
750 Points |
# Proto-kinetic Crusher |
A powerful two-handed melee weapon. Clicking #### shoots kinetic bolts that don't deal damage, but can mark large creatures making the hammer deal increased damage (20->50 Brute) when used on them. It will deal even greater damage (80) on backstab. What makes the Crusher special, is that enemies killed by it have a chance to drop trophies, powerful "modkits" that can be attached to the Crusher. |
750 Points |
# Proto-kinetic Accelerator |
The classic mining weapon. Buy it from here if you lost your first one. | 750 Points |
# Advanced Mining Scanner |
A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently. | 800 Points |
# Resonator |
Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts until detonated, causing serious damage (60 Brute) to anything standing on/in/inside it. Has 2 modes: Automatic detonation after 2 seconds, or manual which triggers after you hit a field with resonator. You can activate it in your hand to switch mode. Fields can chain detonate. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field. | 800 Points |
# Luxury Medipen |
Cutting edge bluespace technology allowed Nanotrasen to compact 60u of volume into a single medipen. Contains rare and powerful chemicals used to aid in exploration of very hard enviroments. WARNING: DO NOT MIX WITH EPINEPHRINE OR ATROPINE. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it's instant. Contains 10u Salbutamol, 10u Penthrite, 10u Oxandrolone, 10u Salicyclic Acid, 10u Omnizine, and 10 Leporazine. | 1000 Points |
# Fulton Extraction Pack |
A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left. You can use it on yourself as a way to quickly return to the station, though it isn't instant like the Wormhole Jaunter. If you have space in your backpack, it will be stashed in your bag automatically when used on yourself rather than dropping on the ground. |
1000 Points |
# Lazarus Injector |
A miracle injection capable of reviving simple living beings from death (AKA simple mobs), making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. | 1000 Points |
# Silver-plated Pickaxe |
Slightly better than the default pickaxe, but still a lot worse than your starting KA. | 1000 Points |
# Mining Conscription Kit |
Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs. | 1500 Points |
# Space Cash |
A thousand credits, to spend however you want! Useful if you want to buy Goodies from cargo, or if you just want to shore up the station funds. | 2000 Points |
# Diamond Pickaxe |
For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA. | 2000 Points |
# Super (Upgraded) Resonator |
Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Also comes with a third mode: Matrix traps, which makes fields detonate when someone walks over them. | 2500 Points |
# Jump Boots |
A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however. | 2500 Points |
# Luxury Shelter Capsule |
Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more. | 3000 Points |
# Luxury Elite Bar Capsule |
A luxury bar in a capsule. For when you have nothing else to blow all your points on. Bartender required and not included. | 10000 Points |
# KA White Tracer Rounds Mod |
A modkit that makes your KA's projectile flight path visible, in a white color. | 100 Points |
# KA Adjustable Tracer Rounds Mod |
A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors. | 150 Points |
# Super KA Chassis Mod |
A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. | 250 Points |
# Hyper KA Chassis Mod |
A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. | 300 Points |
# KA Range Mod |
A modkit that increases your KA's range by 1. | 1000 Points |
# KA Damage Mod |
A modkit that increases your KA's damage by 10. | 1000 Points |
# KA Cooldown Mod |
A modkit that reduces your KA's cooldown by 0.25 seconds. | 1000 Points |
# KA AoE Damage Mod |
A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. Even with one just one AoE modkit, it allows your KA to mine in that same 3x3 area. Combine with Cooldown modkits for maximum rock destruction. |
2000 Points |
# Mining Drone |
This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. | 500 Points |
# Drone: Melee Upgrade |
Increases the Drone's melee damage. | 400 Points |
# Drone: Health Upgrade |
Increases the Drone's health. | 400 Points |
# Drone: Ranged Upgrade |
Decreases the Drone's ranged weapon's cooldown. | 600 Points |
# Drone: AI Upgrade |
Installs a high tech AI into the Drone (grants a ghost control over the Drone). | 1000 Points |
The Free Golem ship has some extra goodies:
Item | Description | Price |
---|---|---|
Extra ID | An extra ID that works for holding money and entering the station. | 250 Points |
Science Goggles | A pair of regular science goggles. | 250 Points |
Monkey Cube | A single monkey cube. Just add water. | 300 Points |
Toolbelt | A toolbelt, like the ones on station. | 350 Points |
Royal Cape of the Liberator | A replica of the Liberator's cape. A must-have for every Free Golem. | 500 Points |
Grey Slime Extract | Ever wanted to do Xenobiology on Lavaland? There you go. | 1000 Points |
Trigger Guard Modification Kit | A trigger modkit that allows golems to use the Kinetic Accelerator. | 1700 Points |
The Liberator's Legacy | A box with all circuit boards needed to build your own RnD department! The RnD console synchronizes with the station's server. | 2000 Points |
The following is a list of advance items that can be acquired from your departmental techfab after research.
Item | Description |
---|---|
# Mining Drill |
Can be acquired early on from RnD. It's twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives. |
# Diamond Tipped Mining Drill |
Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however. |
# Sonic Jackhammer |
The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill. |
# KA Triggerguard Mod |
A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks. |
# KA Range Mod |
A modkit that increases your KA's range by 1. |
# KA Damage Mod |
A modkit that increases your KA's damage by 10. |
# KA Cooldown Mod |
A modkit that reduces your KA's cooldown by 0.25 seconds. |
# KA AoE Mining Mod |
A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You're usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat. |
# Plasma Cutter |
A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure. |
# Advanced Plasma Cutter |
A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it. |
# Mining Satchel of Holding |
Very cheap mining satchel that can hold an unlimited amount of minerals and ore. |
# Night Vision Mesons |
These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights in lavaland. |
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.
Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on Combat Mode and the goods will spill out!
Creature | Description | Threat |
---|---|---|
# Legions |
Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. It's best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast. If you fall unconscious while you're being attacked, however, you will instantly die and be turned into a Legion. It drops a core when killed. Hit yourself with the core and it will give you a slowdown immunity for a while and slight heal. Don't think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However active legion cores can be inserted into one's chest (as an organ) through surgery to provide a hands-free use of it, which will automatically activate if you fall into crit. tl;dr strategy: Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation. |
Low |
# Watchers |
Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite. Butcher a watcher for 2 pieces of diamond ore. Use your ore box for cover while shooting them with your KA from a distance. Alternatively, with a KC, close the distance before it shoots you, then alternate marking it and hitting it, and pop a survival pen afterwards. Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions. |
Medium |
# Lobstrosity |
A marvel of evolution gone wrong, the sulphur lakes of lavaland have given them a vibrant, red hued shell. Beware its charge. Not much of a threat by themselves, they will try to charge at you to knock you down and snip you if you get too close. Drops crab meat, bones, and a rush gland when killed. The rush gland when implanted letting you activate every 90s. It allows you to move at very high speed for a short period of time. |
Low |
# Brimdemons |
A misshapen demon with big, red eyes and a hinged mouth. Not much is known about the creatures due to their response to any unexpected stimulus being a deadly blood-laser barrage. Stay out of their blood-laser barrage and do not face them directly. Drops brimdust, which can be used as a botany reagent which heals the plant, removes weeds and pests and increases potency. |
Medium |
# Goliaths |
The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long. Fighting them is simple: Shoot, step back, shoot, avoid tentacles. Repeat this process until it stops moving. Alternatively, with a KC, get in mark range, mark it, run in, hit it, run out, avoid tentacles, repeat. Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava. |
High |
# Necropolis Tendrils |
Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided. Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN. When killed, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else. See the table below for the possible loot. |
Medium to Very High |
# Goldgrubs |
Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill. When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they'll spit out more of each type than you gave it! Just don't let it get away after spooking it. |
None |
# Megafauna |
Extremely big and powerful creatures, that randomly spawn in lavaland. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them. To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well. Their slow speed means that you can usually outrun them, although you should be careful of not letting them hitch a ride in the mining ferry, as the station has very few weapons that can damage megafauna. |
EXTREME |
Creature | Description | Threat |
---|---|---|
# Dwarf Legion |
On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster. It drops a soul, the exact same soul as dropped by the normal legion. It's still rather harmless. 2 KA shots kill it, a couple of pickaxe swings will knock it out. |
Low |
# Magmawing Watcher |
Whenever a shiny watcher appears, (which is a 1% chance), there's a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher. When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire. Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you're pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire. (Or you know pour water over yourself, someone else or more simply, use a fire extinguisher or a pocket fire extinguisher) It has normal watcher loot. It's really simply just not worth fighting. |
High |
# Icewing Watcher |
Whenever a shiny watcher appears, (which is a 1% chance), there's a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher. Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew It's a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time. It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew. |
High |
# Ancient Goliath |
Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object. It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you've done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles. When killed, they drop their goliath hide directly, more can be obtained through butchering. |
Very High |
Necropolis Chests are guaranteed whenever you destroy a tendril or a pulsating tumor. They also drop from the Legion megafauna, when you kill a Stage 3 skull. NOTE: you MUST use an empty hand on the tendrils and drag the crate away before it collapses or you WILL DIE.
Name | Description |
---|---|
Paradox Bags | A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa. |
Soulstone | A soulstone much like the kind used by a Blood Cult or by the chaplain on MetaStation, except it can be used multiple times. When used on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone's owner, or it can be put into a construct shell, if you somehow own one. |
Cursed Katana | A cursed katana for ninja enthusiasts. It deals 15 damage to unarmored targets. It is a retractable but irremovable organ, when you obtain it out of the tendril chests you have to use it in your hand. # But it's cursed, and it mauls your hand if you retract it without attacking a live target. Able to do combos (viewble by examining it twice), and has a lower attack cooldown when attacking fauna. |
Eye of God | A strange eye. It can be worn on the glasses slot to gain the ability to scan targets to reduce their attack speed, along with night and meson vision. |
Flight Potion ("Strange Elixir") |
A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there's air when activated, also giving increased speed and free movement over tables and chasms. You lose your back slot as an angel. It only works when drinking at least 5 units, so do not dilute or split the content. Does 20 brute damage when drinked. |
Cursed Heart | A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 3 seconds and one second early to account for lag. Screen turns red if you miss a beat and lose 100u of blood but gain 50u every successful pump. Warning though, there is no warning except by medical scanner on how close you are to death. Before use I recommend that whoever uses this has a blood bag ready for transfusion and a medical scanner to keep an eye on your blood level. |
Ship in a Bottle | When used, spawns a Mysterious Boat, which can travel over lava without need for oars. |
Berserker Hardsuit | A hardsuit coming from a Khorne Berserker Champion. It has no slowdown, is immune to magic and ash storms, by getting damaged in it you gain berserk charge, which you can use to start attacking incredibly fast with a lot of melee armor while losing your ability to fire guns. melee = 30, bullet = 30, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 10, fire = 100, acid = 100 |
Sord | An unbelievably shitty sword. |
Dusty Shard | When used, spawns a power miner bound to you. The type is chosen at random. |
Red/Blue Cube | A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown. |
Wisp Lantern | A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user's head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist. |
Immortality Talisman | A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown. |
Instant Summons Spellbook | A spellbook that grants you Instant Summons. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item (and any container it should be inside) to your hand. |
Book of Babel | Instantly teaches you all languages. One time use only. |
Jacob's Ladder | A ladder that extends all the way to a different Z-level. |
Lifesteal Crystal Modkit | A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie! |
Memento Mori | A necklace that once equipped links your life to it. You cannot die while it is equipped but if removed turns you into dust. Seals your guardian spirits while you're in crit (-100%). Note: Megafauna are the exception and will still turn you into gibs if you're knocked into critical condition. |
Rod of Asclepius | A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. You will also gain the ability to perform multiple surgeries at once. |
Concussive Gauntlets | Jackhammer in the shape of gloves, for fast mining without needing to hold any tools. |
Crusher trophies
Each time you kill a Lavaland enemy with the Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.
Note that some items are currently missing from this table. Info will have to be pulled from game code/practical gaming to get the table brought standard with all the various crusher trophies available, to include those from Megafauna and items no longer available due to the removal of certain enemies.
Item | Enemy | Description |
---|---|---|
# Legion skull |
Legion | Makes your Crusher recharge faster. |
# Goliath tentacle |
Goliath | Mark detonations deal more damage the more health you're missing. |
# Watcher wing |
Watcher | Mark detonations delay some creatures from using certain attacks for 0.5 seconds. |
# Magmawing Watcher wing |
Magmawing Watcher | After a mark detonation, the next destabilizer shot will deal damage. |
# Icewing Watcher wing |
Icewing Watcher | Similar to normal Watcher wings, but lasts 0.8 seconds over 0.5 seconds. |
# Eye of a blood-drunk hunter |
Blood-drunk Miner | On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second. |
# Tail spike |
Ash Drake | Mark detonations deal area damage and push enemies back. |
# Demon claws |
Bubblegum & Wendigo | Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation. |
# Blaster tubes |
Colossus | On mark detonation, the next shot moves slower, but deals damage. |
# Vortex talisman |
Hierophant | Mark detonations create barriers that only you can pass. |
# Wendigo horn |
Wendigo | Mark detonations deal twice as much melee damage. |
# Ice block talisman |
Demonic Frost Miner | Mark detonations freeze and immobilize its target. |
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. Open the crafting menu for this.
There's more goodies available from lavaland enemy crafting than what's currently listed, such as the bone fishing pole. More to be added.
Item | Description |
---|---|
# Ash Drake armor |
A really strong, storm proof hardsuit that doesn't slow you down. 5 Ash Drake hide, 2 Watcher sinews, 10 bones. melee = 65, bullet = 15, laser = 40, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100. |
# Goliath Cloak |
Weaker than the standard explorer suits and can't be upgraded, but way more stylish. 2 leather, 2 Watcher sinews, 2 Goliath hides. To get leather, strip goliath hide with your knife, wash it in the sinks on the mining base, then throw it in the microwave. ALSO: It goes in your bodywear slot, like a spacesuit or the explorer suit. It can go in the cloak slot, but provides no resistances. melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60 |
# Lava Boat |
A boat that can travel over lava, but is terribly unsafe as it'll usually set both you and held items on fire. Needs an oar to move. Crafted from three Goliath hides. |
# Goliath Bone Oar |
An oar crafted from two Goliath bones. Robust. |
# Bonfire |
Perfect for roasting lizard tails over. Five tower-cap logs. |
# Mushroom Bowl |
A bowl made out of mushrooms. Crafted from five Polypore mushroom shavings. |
You're not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.
The follow is an incomplete list of all known sentient groups found on the planet based on information sent from recon squads.
Recon Expedition #4
Threat Level: Severe, Non Hostile
Note: A small group of podmen were observed living inside a sealed vault. They appear heavily armed with unbranded revolvers but seem to avoid leaving their home.
Recon Expedition #9
Threat Level: Minimal, Non Hostile
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.
Recon Expedition #13
Threat Level: Medium, Mixed hostility
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders, but don't seem to frequently attack us without provocation. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.
Recon Expedition #45
Threat Level:Extreme, Hostile
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.
Recon Expedition #42
Threat level: I'm not even sure, dude
Note: These bros are surfed up, brother. They run that high tide with a buffed joint, y'know? They make a cocktail that's out of this WORLD. They can't really leave this place without our help, but why would they want to leave? They're pure calm, got some good drinks, some good snacks, even a few botany trays... I'm going to grab a glass of water.
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.
Name | Wall | Raw Ore | Money Reward Value | Processed Ore | Frequency | Uses |
---|---|---|---|---|---|---|
Iron | # | # | 1 | # | Very Common | For just about everything. |
Sand | # | # | 1 | # | Very Common | For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants. |
Plasma | # | # | 15 | # | Common | Ship sheets back to Centcom for bonus money to the cargo budget. |
Silver | # | # | 16 | # | Semi-Common | Making dosh, mechs, and researching Bluespace. |
Gold | # | # | 18 | # | Semi-Common | For making various electronics or pimping out Beepsky. |
Titanium | # | # | 30 | # | Uncommon | For high-tech mechs or R&D components. Also for building shuttle walls and floors. |
Uranium | # | # | 30 | # | Uncommon | For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails. |
Diamond | # | # | 50 | # | Rare | For making mech parts, among other industrial uses. |
Bluespace Crystal | # | # | 50 | # | Rare | These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.) |
Bananium | # | # | 60 | # | HONK! | A rare and unusual mineral found exclusively in clown-controlled space. Used only for the H.O.N.K. mech and other clownlike items. |
Gibtonite | # | # | N/A | Uncommon | For How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's |
Long gone are the days of miners delivering refined materials to the various departments by hand (or the crew coming directly to cargo for themselves), thanks to the introduction of the Ore Silo's bluespace storage system -- but it never hurts to know what to aim for.
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to artifacts of great honking potential. If you are at all unsure, always let your mining buddies know using :u or .u before going in; some ruins can be very dangerous.
Ore isn't the only valuable resource that you can find in the depths of lavaland, after all! On certain rare shifts , the lavaland atmosphere will be filled with valuable gases for selling! It's recommended to have an atmos tech or engie support you, as miners aren't provided the tools needed to harvest gases straight out of the air. Often, they'll ask you to deploy your Aux base landing designator so they can bring a large harvesting platform down. This is one of the ways you can substantially support cargo as a miner!
A traitorous miner has a lot of advantages. You have a decently armored suit and gun for free right away, use them! Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom, and bluespace crystals let you teleport. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. In addition, Lavaland is isolated, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... Forever! Once you've learned to slay the large fauna of lavaland, you are one of the largest threats to the station. Megafauna loot along with items like luxury pens and regenerative legion cores mean that you far outclass nearly any crewember's gear in combat.
If you're a miner, Mining Station is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn't bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. Warning: Teleporting from Lavaland will make the destination rune glow brightly and open a rift in reality that may not only reveal the rune, but the location of your base as well.