Currently, no images are available. Images to be added in the (near) future. Some sections may seem entirely redundant, discussion will be had to possibly further rewrite this page to ensure that information is clear, but not repeated a million times.
This guide is designed for ease of use for first time players. Some things are setup on this guide slightly differently from the tg guide, but should be mostly familiar.
Space Station 13 is a multiplayer sandbox that has a heavy focus on player interaction. In the year 2564, the megacorporation Nanotrasen has employed you as a staff member onboard their latest state of the art research station. Nanotrasen claims to be researching plasma, a mysterious new substance, but rumors are abound that the station is little more than a twisted social experiment...
At the start of each round, each player is assigned a role onboard the station. There are many jobs, such as the scientist performing research and development of new technologies, the medical doctor trying to keep people alive, or the simple janitor. There are many different ways to play. The game also randomly chooses new stations, threats, and events to spruce up the round even beyond the insanity that other people produce! You'll never find two rounds that are the same, and every round tells a new story.
It's important to read the rules before connecting for the first time. There's a lot on the page, but for now you only need to concern yourself with the Main Rules. Some common new player mistakes to avoid include:
The admin team generally tries to give players benefit of the doubt, so it's okay to mess up. As long as you're polite and willing to learn from your mistakes, you won't be in trouble. You can press F1/the adminhelp button at any time to send a message directly to the admin team if you have any questions.
One last point: please, remember the human. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone's brain in with a toolbox because they took your multitool.
Make your way to the BYOND download page and download the client. Once you've downloaded, installed, and logged into the client, feel free to close it - we won't be needing to use it directly anymore. Once you're set up, click the server link and choose to open it with BYOND to join a game.
MonkeStation: byond://play.monkestation.com:1337
The link is also available directly on the main website at http://monkestation.com.
Once you've connected to the server, you'll be greeted by the main menu/title screen.
If this is your first time playing on MonkeStation, you'll need to create a character. Click on the Setup Character button, and the character creation menu will open.
You don't need to worry about Special Names, Security department, Uplink Spawn Location, or Quirks right now. The paw icon will let you change species. For first timers, Human is strongly recommended as it is the simplest to work with and has the most things that "make sense". But if you want to pick another race, look at the ups and downs of each and look over their likes/dislikes for food especially. Edit your appearance as you like. A note on bag choice: Satchels and backpacks have identical stats, while duffelbags can hold more items but slow you down heavily. Satchels can be equipped to the belt slot while most backpacks cannot be.
Once you've finished editing your appearance, it will save automatically. Next, press the Occupations tab.
If you wish to be an assistant (job without duties), click the small white button next to assistant and make sure it turns green. If you want to try to get another role, click the other button to turn it back off. Then you can click the High button next to another job (such as Janitor).
Next, click the dropdown menu which by default says "Get random job if preferences unavailable". Switch it to either "Return to lobby if preferences unavailable" or "Be an Assistant if preferences unavailable". Else you can later end up as roles you have not enabled.
After you have set your occupations, navigate to the Antagonists tab. Make sure all of the antagonists are turned off; they should have a red outline. (These control if you'd like to roll for antagonist roles, such as traitors. They assume you know how to play the game and are important to the round, so we want them off for now.)
You should be good to go now, but you may also want to take a look at the Game Preferences window. You can access it by pressing the small gear icon on the main menu. Here you can control things like framerate, UI settings, keybindings, etc.
Now that you've created your character, you're ready to join the game. (You may want to continue to read the guide before jumping in.)
There's two possible menus here - the lobby screen will either display a list that has Join Game! or a Ready/Not Ready toggle.
Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but Assistant is always available*. The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you'll be brought to the station via the arrival shuttle. You'll start out on a transit shuttle that will dock at the station in a few seconds. You'll also be strapped into a chair, so don't forget to unbuckle yourself (click your seat, the Buckled HUD icon or press the resist hotkey if enabled).
Sometimes, at the start of a round, a different service job is chosen to be the infinite slots job at random. If Assistant is not available, just click the one with the highest numbers.
Don't worry, people generally won't pester you with any responsibities once they realize that the bartender is actually just one of 27.
If the window has three buttons that say Ready, Not Ready, and Observe, that means a round has not started yet.
This is ideal, because you'll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to Ready, then wait for the game to begin. (You can see the time until the game begins on the Lobby tab, on the top right of the game window.)
Pressing Observe will spawn you as a ghost, which is essentially a spectator - you won't be able to spawn normally until the next round if you select this option!
Before you do anything else, take a look at the top right of the game window. You'll see some tabs labelled Status, Lobby, Admin, IC, OOC, Object, and Preferences. The most important tabs are the Status and Admin tabs. If you're using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the Adminhelp button, used to contact admins directly if you have a question or believe someone is breaking the rules.
What each tab does:
In the Status tab, take note of the map currently being played on the server. It'll be used later in the guide.
The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you'll never have an issue with it again. Don't let it overwhelm you - after a round or two of practice, you should be fine.
Now, we'll cover the important stuff:
Hands:
Inventory Buttons:
Interact Commands:
These buttons directly affect how you interact with objects.
The drop and throw icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it's on and you click somewhere, you'll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item. You may also press and hold SPACEBAR to temporarily enable throwing.)
The pull icon only appears when dragging something, and can be pressed to stop dragging an object.
The rest icon lets you lie down on the floor, and crawl into crates or under flaps. If you actually want to rest, click the Sleep verb in the IC tab.
The internals icon in the top left can be clicked to enable/disable your internals (oxygen tank and breath mask).
The resist icon can be pressed to break out of grabs, restraints, and if you're on fire, is the "stop drop and roll" button. Hotkey: B.
The run/walk toggle icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn't put wet floor signs down. Hotkey:Hold C to walk,Shift+C to toggle run/walk.
The body selector icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) Hotkeys: "numpad keys".
Last but not least is the Combat Mode toggle - this will be explained in detail later. Hotkeys 4 or F.
Other:
The health icon and doll change depending on how injured you are.
The crafting menu icon opens the crafting menu. This is very important for Chefs to do many of their culinary recipes!
The speech bubble icon opens the languages menu. You won't need to use this for the tutorial.
The create area icon is used to create an "area", which is a more advanced topic. You won't need to worry about it for this tutorial.
The skills icon shows you your skills in certain contexts, like mining. You won't need to worry about it for this tutorial.
Alerts:
These will only appear on the HUD if something is wrong.
Oxygen warning - The air you're breathing doesn't have enough of oxygen (or other substances) (black), or too much (red). You'll usually see a black oxygen warning from being exposed to space. Put on a gas mask and have an oxygen tank! You can put a small emergency oxygen tank in your pockets or belt if you don't want to be holding it, and if you can find a hazard vest or suit you can put it in the leftmost storage slot. You can find small oxygen tanks and masks in the survival box in your backpack and in blue oxygen emergency lockers. They don't last very long, though.
Pressure warning - Pressure levels are too high (red), or too low (black). Low and high pressures can kill you. You'll usually see a black pressure warning from being exposed to space. Put on a space suit! There's firesuits in the red fireman lockers, though they won't provide complete protection, it may keep you alive just a little longer!
Toxin warning - You are breathing in toxic gases.
Fire warning - The air is hot enough to burn you.
Freeze warning - The air is cold enough to freeze you.
Temperature warning - You're too cold or too hot.
Hunger warning - You're either fat, hungry, or starving. Being fat slows you down considerably, so consider eating less.
The text at the top of the screen showing the names of the things you hover over is called the "screentip". In Game Preferences you can change the text color or turn it off entirely.
There might seem like quite a few controls, but don't worry - you'll only be using a few the majority of the time. There's a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check this page for a list of every keybinding (when we write the page!).
Before getting into anything else, it's important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It's important to not let death get to you. There are multiple ways you can be brought back into the game, even more so than many of the sister stations - don't get frustrated if something happens.
There's a few specific concepts that are often stumbling blocks for newer players, so let's address those first.
One of the things the majority of new players have trouble with is the hands system. It's not complex once you've figured it out, but it can be difficult to understand without help.
You have two hands at your disposal. The bright box around one of your hands is the selected hand. This is the hand that's used whenever you click on something - if it's empty, you'll either pick up an item, or interact with something (like a computer terminal or vending machine).
If you have something in your selected hand, you'll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can't use things such as terminals or vending machines - you'll either hit the object with your item or do nothing.
This is because you're trying to directly use the item on the object - this is why you're able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.
This can also cause problems with backpacks, boxes, and other containers - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you'd like to take your backpack off, you need to click and drag the bag to an empty hand - a normal click just opens the equipped bag.
These are basic interactions you can perform when clicking people with an empty hand. Some require Combat Mode to be on or off (press 4 to enable, 1 to disable or F to toggle). Combat mode should be kept off by default or you will block people. Read more here.
Help: LEFT MOUSE BUTTON + Combat mode must be off. Is used for friendly interactions, such as giving hugs or performing CPR. Be careful - if you have an item in your hand that isn't designed to help someone, you'll still attack them with it!
Disarm: RIGHT MOUSE BUTTON, is used to non-lethally push people away or against walls.
Grab: CTRL + LEFT MOUSE BUTTON, allows you to grab people and also upgrade grabs.
Harm: LEFT MOUSE BUTTON + Combat Mode must be on. This lets you punch people, or kick them if they are prone.
There are a few different damage types in SS13. The common ones are brute, burn, toxin, suffocation. If you take enough damage you'll fall unconscious into critical condition, better known as Crit. If left untreated in this state, you'll slowly suffocate until you die. Read more about damage types here. To learn how to best treat them see the Guide to Medicine.
Combat in SS13 is very heavily focused on who falls over first. If you're prone, you've likely lost. This means items like soap or disablers are extremely useful.
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.
Getting better at combat in SS13 requires practice - there's only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won't have to get into many fights as you start out.
To learn more about combat and how to win fights, see the Guide to Combat.
If you end up dying, don't worry, there's a few ways to go from there.
If you try to move, you'll ghost out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it's okay to talk about the round in deadchat, if you're revived, you cannot use any information gained while dead. Anything you saw while alive is fair game.)
If you die, you can be revived, turned into a podperson, have your brain removed and put into a cyborg, or more. There are ghost roles that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You're a new character, so don't use any information from your past life.) There may even be alerts that pop up while you're dead, asking if you'd like to take control of a xenomorph, a morph, or almost anything else. These are often provided by admins, but can occasionally happen via random event. Please note that if you take on a ghost role you CANNOT be revived or return to your original body!
Now that we've gone over the interface and some more important game concepts, let's jump into the game. If you join a game in progress, you'll usually spawn on the arrival shuttle. (You'll start buckled onto a chair as the shuttle docks with the station - press the Resist button on the HUD or the picture of the chair to unbuckle yourself). If you "readied up" roundstart as an assistant you'll be spawned in a random, public area of the station.
Monkestation has multiple maps that the server will vote for at the end of every round. The game can take place on Meta Station, IceboxStation, Delta Station, Kilo Station. You may occasionally see other maps, but these are the ones currently mantained. You can visit the individual wiki pages to see the layout of a specific map (once they are written).
Each station has a unique layout, so you'll likely want to use these maps to get your bearings. If you hit ESC during play, you can select an option to pull up a webmap of the map you are playing on.
If you've chosen Assistant as your role, you'll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. It might be awkward at first, but it doesn't take much time to get to grips with how to control your character.
If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something's gone wrong and caused a breach. It's wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put internals on.
When you spawn, inside your backpack is an emergency kit with a small tank of O2, a breath mask, and an epipen to stabilize someone who's in crit.
This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank's supply in the Status bar! (you can also examine it by shift + left clicking)
Inventory Management:
Hazards:
Though many say that Assistant is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Assistant as a "greytider" or something similar. Some people also recommend Prisoner, but it is a poor choice for similar reasons. You might be better off trying a role that isn't critical to the game, but still has a job to do, such as Chef or Janitor.
After you've gotten used to the controls and general idea, you might want to move to a role such as Scientist, Botanist or Station Engineer. These jobs have more depth to them than some other roles.
Don't play security roles like the Security Officer or Warden until you're proficient with the controls and know enough about the game to treat people fairly. It's very easy to play security poorly, and letting the power get to your head is a bad idea.
You'll want to avoid round critical roles such as Captain, AI, or any heads of staff until you're well versed in the game and know what's going on. If, by some coincidence, you end up being one of these roles and you aren't prepared, just ahelp (F1) explaining the situation. We'd all much rather someone admits they aren't ready for a role than to do a bad job, or even worse, silently disconnect.
Avoid joke roles such as the Clown or Mime at first. Many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.
After some time, when you're confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good portion of the game is arguably being an antag and unleashing yourself.