Short and simple! BE SURE TO READ THESE!
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"Admins have the final say. Cross this at your own peril."
Ghosts are canon within the universe. "Even after death, you must maintain your character's consistency."
Vague recollection of some events surrounding your death is acceptable as it facilitates rp, but names, identity, and exact places must be forgotten.
"The "Pickle Rick Clause" of Monkestation applies here, too. Be a shit, get hit." -Aberra
What'ye think yer doin' ye filty knife-ear!?
If you express hatred or hateful sentiment toward any minority group out of character, you will be permanently removed from the community. This includes racist or sexist remarks made on Discord or in OOC. Nazis and/or any form of extremist/supremacist hate groups are not welcome here.
IF YOU USE A REAL WORLD SLUR WITH A SINGLE LETTER REPLACED, YOU WILL BE BANNED. THIS IS NOT ACCEPTABLE IC SPECIESISM. The fact we have to explicitly mention this is sad.
Combat requires proper escalation within the TOWN and FOREST maps. No escalation is required inside DUNGEONS, the BOG, and MOUNTAIN maps, unless there is an established settlement. Venture out at your own risk. Non-combat roles should expect trouble. You are recommended to hire guards if you must leave the 'safe' areas.
No ERP (erotic roleplay) "If that's what you're looking for, go elsewhere. For the love of The Ten, keep the server focused on its intended themes." -Ook
This section exists for clarification. If you are skimming the rules and are confident in your escalation skills, feel free to skip over.
A lot of players may be first entering the higher roleplay sphere with this server. That's okay! We're happy to have you!
You may be wondering about this 'escalation' concept mentioned several times in our rules. Escalation is an arbiter of drama, put simply. Think of an intense movie scene between a villain and a hero. It rarely jumps straight to battle, right? They have a back-and-forth, voicing gripes, monologuing, throwing insults or declaring 'THY END IS NOW!' They fight whilst conversing, throwing quips back and forth...
The latter is much harder to pull off with the mechanics at play, admittedly. It takes at least two people fighting a battle where neither cares more about winning or losing over creating a fun scene. That is largely unrealistic as an expectation within the medium of Vanderlin- though not impossible.
So, what do we expect?
Fundamentally, we hope that the victim can enjoy the role as much as an assailant. At the very least, part of it. "Losing is fun," when it comes to roleplay involves being allowed at least a chance to look death in the eyes and respond before it hits. All players should try to engage with their environment, whether antagonist or not.
You should approach a player you intend to attack with an indication, whether verbally or with an emote, of your intentions. You should give them time to respond, either verbally, with an emote, or an action, before engaging.
Pulling out a weapon in response to someone threatening you in the aformentioned ways is escalation. They can and will kill you, justifiably.
The following are example situations of proper escalation. Your escalation does not need to look exactly like this. This is more of an inspiration than anything.
A werewolf stalks its prey in the trees. It watches a guard patrol below.
The wolf jumps, crashing down atop a man, howling in triumph.
The guardsmen scream, reaching for their blades and moving forward.
Battle commences.
A werewolf stalks its prey in the trees. It watches a guard patrol below.
The wolf jumps down in front of the guardsmen. It screams in rage, uttering the gutteral growls of Bestial. It jumps back up into the trees.
The guardsmen shout, calling the others to form around in a circle. The wolf could be anywhere!
The wolf jumps down again, emoting snarling and dripping drool down its gaping maw.
The guardsmen emote clutching their weapons with white-knuckles, yelling, "The beast! It's here!"
The wolf approaches, one pounding step at a time. It emotes how it hungrily eyes the exposed neck of an underequipped woodsman.
The woodsman gulps.
The wolf lunges, and attacks!
As a noble turns the corner into a dark alley, they see a cloaked figure behind them.
The figure emotes a sinister smile glistening in faint torchlight.
The noble slowly backs away, backwards strafing and pixel shifting against a wall. "Who are you! What do you want from me!"
The figure responds, "Your coin pouch. Lose it, or your life." They draw a dagger, holding it threateningly.
The noble, perhaps foolishly, pulls out their own. Combat starts, and the figure attacks!