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Usually in the mountains of continents all over Psydonia. The political aspects stem from federations bearing unique dwarven clans, leaderships, industries, and cultures. Unified by a homogenous racial identity. Dwarves and humen empires have established a long history of allyship. Whilst dwarves often choose neutrality in humen-on-humen conflict, a dwarven face is a trusted face to most humens.
While the clans greatly vary in nature, most agree that the Dwarven Confederacy is largely a force for good. They care greatly for prosperity in all forms and have an affinity for high craftmanship and being innkeepers.
Dwarves are not a rare sight anywhere on Enigma. They are commonly found to be with peaceful intent and care little for political intrigue. They are quick to point out issues and if there is a problem, they would not shy away from correcting it. They rarely represent any nation and are often found to be free settlers in pursuit of riches.
Dwarven Captain | The captain of a dwarven's expedition, following the tracks of Matthios's influence they shall lead a party in Malum's name. Vanderlin proves itself a site of many riches, both in the ground and otherwise. |
Dwarven Weaponsmith | One of the most important members of the dwarven company, they are the weaponsmith. Loyal to the foreman, the Captain, they forge weapons and trinkets with great expertise. |
Dwarven Armorsmith | One of the most important members of the dwarven company, they are the armorsmith. Loyal to the foreman, the Captain, they forge armor and trinkets with great expertise. |
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World Lore |
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Lore of Vanderlin, Setting/Location, Gods and Deities, Species, States/Institutions |