Winning a battle and coming up on top is one thing, surviving your wounds afterwards is another.
This guide is to prepare you in understanding the mechanics of Health, Wounds, First-aid and Potions effects.
Will finish the potion part once I test them
On the far left side of your in-game screen, you should see your charater doll, this is useful for interacting with your own character and others alike.
However, be mindful that there are no clothing or armor obstructing the limb when you are trying to examine.
Beside the character doll, you should see a heart icon not far from the doll, this is your health examination button.
This is extremely useful to examine your conditions without taking off your clothing to examine wounds or embedded objects.
A character's maximum blood level is 1000, your blood can regenerate from drinking water or resting over time.
Now say you were ambushed by a lone volf, you managed to kill/run away, now you are suffering from heavy bleeding from the attack.
The bloodlevel pool will start to decrease by the amount of bloodloss rate every wound have.
Meaning you can get away with 3 clotted slash wound on your chest for a good amount of time.
But you won't go very far with a crit aortic bleeding with a bleedrate of 60 untended.
When a bodypart gets injured from damages from any source; (Blunt, Sharp, Fire, etc...)
Your character will sustain pain, and pain can affect certain actions like climbing, running and even stun you from time to time.
You can see your character doll has color changes to red on said damaged bodyparts, it is crucial to identify the type of wounds you have been afflicted of.
If you plan to get hurt or expected to get injured, stocking up on basic medical supplies are never a bad idea.
Wounds in this section are referring to wounds caused by sharp weapons or any wounds that are actively bleeding.
Heavy WIP, please expect spelling mistakes
Slash wounds can be caused by any weapons or items that has Cut/Chop intents or slash damages, this can be prevented by wearing armor that has slash protections.
Slash wounds can vary from small slash, slash and gursome slash. With each wound level have different pain and bleed rate.
Treatment of slash wounds include sewing, caulterizing or applying bandage if slash wound has been clotted.
Puncture wounds can be caused by any sharp piercing weapons that has Stab intent or long range weapons like crossbow and bow, this can be prevented by wearing armor that has pierce/stab protections.
Puncture wounds can vary from small puncture, puncture and gaping puncture.
Treatment of puncture wounds include sewing and caulterizing, or apply bandage once the puncture wound has clotted.