¶ States, Institutions, and Powers.
This page is incomplete and will be expanded as development progresses.
The various kingdoms, republics, and empires that call Psydonia home.
States |
Details |
Vanderlin |
The Petty Kingdom of Vanderlin, the center of the story. A canyon settlement between Rockhill and Heartfelt. Reaping the boons of both, this is a place of trade and prosperity. Built over the Tomb of Matthios, it attracts adventurers from all over the world to delve within and see fortune. It is ruled by the Monarch, their royal family and the high-ranked members of the court. |
Zybantu |
The far-away empire of the East, the still-proud remains of the former Psydonian civilization. The birthplace of the Mercator Guild. Employs an army of slave-soldiers to sustain their power. |
Rockhill |
A former bustling trade center colloquially known as Roguetown, now neglected. Run by the Mayor of Rockhill. |
Heartfelt |
The Kingdom of Heartfelt is the prosperous head of technological progress within Enigma, experiencing disaster as their automaton constructions turn against them and ravage their lands. |
Kingsfield |
Kingsfield, Crown of Psydonia - Massive city built upon plains far North of the Isle of Enigma. The cultural capital of the world, Kingsfield is the most prosperous and populated city. |
Grenzelhoft |
Imperialist Faction to the East, known as the Black Empire. Renown for their black powder production and use. Ruled by House Grenz, the state of Grenzelhoft is nearly always at war. |
Valoria |
Freestates to the South of Grenzelhoft. Known for their crafting guilds and wine. |
Dwarven Federations |
Scattered confederacies around Psydonia, the largest being to the West of Zybantu in the frigid mountains. Homeplace of the Dwarves. |
Among the commonly recognized states, there are several territories that exist and are, to some extent, occupied by peoples who see it as their permanent home despite lack of any major known settlements. These are Psy Forests - the ancestral forests of the Elves, The Barrows - Former boreal forest of the snow elves, now a deadland of ruin and decay following the ascension of Zizo and Subterra - A vast cave system underground with its own unique biosphere, once an ancient empire, now home of the dark elven culture conquered by Zizo.
Orders, churches, guilds, all the groups dedicated to some practice.
Institutions |
Details |
Church of the Ten |
The Holy Church of Psydonia, led by Her Holiness of the City of Psydonia. Defines and enforces orthodoxy, roots out out heresy, performs rituals. |
Physicker's Order |
A mysterious guild with unknown rituals. Your local chapter will be headed by the King's Feldsher. Primum non nocere! |
Artificer's Guild |
An organization dedicated to ensuring the highest quality of artisanship throughout Psydonia. Trains new Masons, Carpenters, etc. |
Makers' Guild |
A now-ruined guild of all craftmen. It's ruined site can be found in Malum's Anvil. |
The rabble that fall outside the qualifications for kingdomhood, yet are too powerful to be discounted.
Powers |
Details |
Vampires |
The evil host of their Lord, they will suck your blood. |
Lich King |
The fabled sorcerer with the ability to spawn the dead; many say he still lurks in the woods, gathering strength... |